SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: SketchUp Models

Post by destructo_bot »

Wonderboy wrote:thanks fett :jango: ok i fixed the blue part, made it translucent and the strip is skinner and i was working on the dome
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Wait... whats up with that dome? I made one just to see and...
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I don't know how you did yours, but the way I did mine was to draw a circle, do a curve over the diameter, and then a line on the circle to go from one endpoint of the arc to the other, selected the edges of the circle, took the follow me tool and clicked the face of the semi circle.
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Re: SketchUp Models

Post by Wonderboy »

ok well first of all i was just screwing around in the pic trying to see what would work, the picture doesnt show how i did it this is what i did in the final version of my dantooine model
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ok i drew a circle and the in the center i made a vertical line along the blue axis. then i made a horizontal line along the radius and connected the end point of that to the vertical line and made a filled in curved triangle type thing. then with the follow me tool selected i clicked on one side of the curved triangle and moved it all around the circle so it made a dome
here is my finished version, in which i used the technique of making a dome which i have just shown
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Re: SketchUp Models

Post by Par3210 »

again, that looks great :wink:
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Re: SketchUp Models

Post by destructo_bot »

w00t! :D much better. mmmmm... curvy...
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Re: SketchUp Models

Post by Wonderboy »

ok since there hasnt been a lot of action for two i decided to share my harnaidan building, on the capital of Muunilinst.
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im hoping to make a Hardainan map once i get a new computer
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Re: SketchUp Models

Post by RogueKnight »

Sorry guys, but I'm officially calling sketchup models like that and commanderfett's unconvertable. I made an attempt to convert a smaller model today, and it clocked in at over 15,000 polies, and it was a small model such as a house with almost no detail.
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Re: SketchUp Models

Post by mswf »

Well, I've endlessly been trying to convert Null's lot, but qua polies, they came out quite nice. BUT, I could only view it as a wireframe, otherwise it's invisible... :(
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Re: SketchUp Models

Post by Wonderboy »

mswf since you said you could only see the wireframe and not the textures, did you make sure they were in .tga format? i heard thats the proper file type for textures. and how do you convert these sketchup files so you can put them in game?
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Re: SketchUp Models

Post by Null_1138 »

Wonderboy wrote:mswf since you said you could only see the wireframe and not the textures, did you make sure they were in .tga format? i heard thats the proper file type for textures. and how do you convert these sketchup files so you can put them in game?
http://www.gametoast.com/forums/viewtop ... 88#p256788
mswf wrote:Well, I've endlessly been trying to convert Null's lot, but qua polies, they came out quite nice. BUT, I could only view it as a wireframe, otherwise it's invisible... :(
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When you say invisible, do you mean in XSI? Because I was able to export it to .OBJ via Blender, then tried to import into 3DS and it said it was empty. Is that related?
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Re: SketchUp Models

Post by mswf »

Wonderboy wrote:mswf since you said you could only see the wireframe and not the textures, did you make sure they were in .tga format? i heard thats the proper file type for textures. and how do you convert these sketchup files so you can put them in game?
Yes, I converted them all to .tga's (with the correct procedures) but even then, I should've been able to see gray surfaces or something likewise
Null_1138 wrote:
Hidden/Spoiler:
When you say invisible, do you mean in XSI? Because I was able to export it to .OBJ via Blender, then tried to import into 3DS and it said it was empty. Is that related?
I converted it like this; Sketchup->.kmz file, convert al textures to .tga-> import in XSI Modtools 7.5
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Re: SketchUp Models

Post by RogueKnight »

Null_1138 wrote:
Wonderboy wrote:mswf since you said you could only see the wireframe and not the textures, did you make sure they were in .tga format? i heard thats the proper file type for textures. and how do you convert these sketchup files so you can put them in game?
http://www.gametoast.com/forums/viewtop ... 88#p256788
mswf wrote:Well, I've endlessly been trying to convert Null's lot, but qua polies, they came out quite nice. BUT, I could only view it as a wireframe, otherwise it's invisible... :(
Hidden/Spoiler:
When you say invisible, do you mean in XSI? Because I was able to export it to .OBJ via Blender, then tried to import into 3DS and it said it was empty. Is that related?
*sigh* I wish people would stop posting that link, as it does not correctly detail getting your model SWBFII ready.
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Re: SketchUp Models

Post by destructo_bot »

Back on-topic :wink:

pointless bunker:
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Re: SketchUp Models

Post by Null_1138 »

Hoth bunker FTW!
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Re: SketchUp Models

Post by RogueKnight »

Null_1138 wrote:Hoth bunker FTW!
QFT

Nice hoth bunker.
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Re: SketchUp Models

Post by Wonderboy »

nice bunker. here are some glass tunnels or something for an underwater map
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Re: SketchUp Models

Post by masterfaa »

Im back!
ImageSay the textures suck now!

and a few more...
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One thing you would like to know...
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The textures are from an Eclipse model,a very good one!
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Re: SketchUp Models

Post by Par3210 »

sweet textures and model! Maybe try and get the star destroyer texture itself? make a copy and scale it down? that would make it look more awesome.
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Re: SketchUp Models

Post by destructo_bot »

Thanks guys! :D

more pointless modelling...
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Re: SketchUp Models

Post by Null_1138 »

NOTE, I did not make this model, the creator of the ARC Rifle did. I am just converting it to a pistol and retexturing. And its not easy. :runaway:
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If someone could tell me who the creator is, I'd be willing to finish it.
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Re: SketchUp Models

Post by RogueKnight »

Null_1138 wrote:NOTE, I did not make this model, the creator of the ARC Rifle did. I am just converting it to a pistol and retexturing. And its not easy. :runaway:
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If someone could tell me who the creator is, I'd be willing to finish it.
RepSharpShooter?

Also, if you need to do that, it'll take me about 30 seconds in XSI.
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