XSI <---> .msh - How to?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Tohron

XSI <---> .msh - How to?

Post by Tohron »

I have the XSI Mod Tools and the BF2 Mod Tools. I want to be able to get existing msh files into XSI, and get XSI models into msh format - without spending any money. I created this topic so that I can get ways to do this.

I've checked the tutorials and stuff, and of course have heard about bconstructor. However, it sounds like the newest version isn't working yet - could someone provide a link to the old version, if that still works for BF2?

Some more questions:

-What is the purpose of the XSI Addon file in the BF2 Mod Tools?

-I am interested in the Particle Editor, but whenever I try to run it, it says that the application has failed to start because d3dx9_25.dll was not found. How is this fixed?

Thanks for reading this far, and if you have any answers, please reply!
RC-1290

Post by RC-1290 »

:) you should try to learn how to search these forums.
Almost all your questions are allready answered;

MSH to XSI - using multyselect in Zeroeeditor and saving as OBJ wich can be inported by XSI - Explained in XSI Forum

XSI to MSH(free) - Also talked a lot about in XSI forum - No legal way for it exept for begging someone else to export it and waiting for a plugin for the mod tools.

XSI Addon File - Can be used in the paid versions of XSI to be able to export to MSH. Doesn't seem to work on the mod tools.

Particle editor - Maxloef Has explained this in the BF2 modding section. Use the Search option on the bottom of the page(when in BF2 modding section). you still get an error about a "missing" file but that doesn't matter. Just follow Max's instructions

Greetings Rc-1290'Dreadnought'
Tohron

Post by Tohron »

RC-1290 wrote::) you should try to learn how to search these forums.
Almost all your questions are allready answered;

MSH to XSI - using multyselect in Zeroeeditor and saving as OBJ wich can be inported by XSI - Explained in XSI Forum
Can't do that because the XSI Mod Tools can't import OBJ files.
XSI to MSH(free) - Also talked a lot about in XSI forum - No legal way for it exept for begging someone else to export it and waiting for a plugin for the mod tools.
It is clear you cannot answer my question here
XSI Addon File - Can be used in the paid versions of XSI to be able to export to MSH. Doesn't seem to work on the mod tools.
Thanks for answering that at least.
Particle editor - Maxloef Has explained this in the BF2 modding section. Use the Search option on the bottom of the page(when in BF2 modding section). you still get an error about a "missing" file but that doesn't matter. Just follow Max's instructions.
Had that done before I even posted this, yet I get the given error.
Linus

Post by Linus »

XSI to MSH(free) - Also talked a lot about in XSI forum - No legal way for it exept for begging someone else to export it and waiting for a plugin for the mod tools.
Off-Topic : It'll be no plugin for the tools, RC-1290... :|

- Linus
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