In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Fierfek
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by Fierfek » Tue Aug 25, 2009 6:25 pm
Okay, put 'print' right after then, munged.
Got these munge errors:
Here is my error log:
http://txtb.in/4bd
RogueKnight
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by RogueKnight » Tue Aug 25, 2009 6:31 pm
Frisbeetarian wrote: Stick print("some random saying") as the first thing after the then . Clean, remunge, run the map, then post the error log.
Did you do that, or just put the word "print"?
EDIT: while were at it, it wouldn't hurt to fill your soldieranimationpool.
Fierfek
High General
Posts: 805 Joined: Wed Jul 01, 2009 4:38 pm
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by Fierfek » Tue Aug 25, 2009 6:39 pm
DarthRogueKnight wrote: Frisbeetarian wrote: Stick print("some random saying") as the first thing after the then . Clean, remunge, run the map, then post the error log.
Did you do that, or just put the word "print"?
EDIT: while were at it, it wouldn't hurt to fill your soldieranimationpool.
I just put the word print. Changed that, remunging.
Will the animationpool crash it, or effect it at all?
EDIT:
Here is the new error log:
http://txtb.in/4be
RogueKnight
Space Ranger
Posts: 2512 Joined: Sat Nov 22, 2008 1:50 pm
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Post
by RogueKnight » Tue Aug 25, 2009 6:46 pm
Did you get that error log after destroying the object?
EDIT: The soldieranimation rarely crashes, but it never hurts to fix it anyways.
Fierfek
High General
Posts: 805 Joined: Wed Jul 01, 2009 4:38 pm
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Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)
Post
by Fierfek » Tue Aug 25, 2009 6:51 pm
DarthRogueKnight wrote: Did you get that error log after destroying the object?
EDIT: The soldieranimation rarely crashes, but it never hurts to fix it anyways.
Yes, I loaded up the level, destroyed the object, then pwned some SBD's
.
Do any of the other pools mean anything?
Frisbeetarian
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Post
by Frisbeetarian » Tue Aug 25, 2009 9:27 pm
The full error log is not showing up, you're hitting the character count limit. Repost it like you should always with those errors mentioned in the BFront2.log errors explained topic edited out along with the localization errors.