Destroy Object when A Different Objects is Killed

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Fierfek
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Re: Destroy Object when A Different Objects is Killed

Post by Fierfek »

Okay, put 'print' right after then, munged.
Got these munge errors:
Hidden/Spoiler:
C:\BF2_ModTools\data_RC1\_BUILD\..\..\ToolsFL\Bin\luac.exe: ..\..\common\scripts\RC1\RC1c_con.lua:55: `=' expected near `KillObject'
ERROR[scriptmunge scripts\RC1\RC1c_con.lua]:Could not read input file.ERROR[scriptmunge scripts\RC1\RC1c_con.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings

ERROR[levelpack mission\RC1c_con.req]:Expecting bracket, but none was found.
File : munged\pc\rc1c_con.script.req(1)...

ucft <--
ERROR[levelpack mission\RC1c_con.req]:Expecting bracket, but none was found.
File : munged\pc\rc1c_con.script.req(1)...

ucft <--

2 Errors 0 Warnings
Here is my error log:
http://txtb.in/4bd
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Re: Destroy Object when A Different Objects is Killed

Post by RogueKnight »

Frisbeetarian wrote:Stick print("some random saying") as the first thing after the then. Clean, remunge, run the map, then post the error log.
Did you do that, or just put the word "print"?

EDIT: while were at it, it wouldn't hurt to fill your soldieranimationpool.
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Re: Destroy Object when A Different Objects is Killed

Post by Fierfek »

DarthRogueKnight wrote:
Frisbeetarian wrote:Stick print("some random saying") as the first thing after the then. Clean, remunge, run the map, then post the error log.
Did you do that, or just put the word "print"?

EDIT: while were at it, it wouldn't hurt to fill your soldieranimationpool.
I just put the word print. Changed that, remunging.
Will the animationpool crash it, or effect it at all?

EDIT:
Here is the new error log:
http://txtb.in/4be
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Re: Destroy Object when A Different Objects is Killed

Post by RogueKnight »

Did you get that error log after destroying the object?

EDIT: The soldieranimation rarely crashes, but it never hurts to fix it anyways.
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Fierfek
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Re: Destroy Object when A Different Objects is Killed

Post by Fierfek »

DarthRogueKnight wrote:Did you get that error log after destroying the object?

EDIT: The soldieranimation rarely crashes, but it never hurts to fix it anyways.
Yes, I loaded up the level, destroyed the object, then pwned some SBD's :D .
Do any of the other pools mean anything?
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Frisbeetarian
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Re: Destroy Object when A Different Objects is Killed

Post by Frisbeetarian »

The full error log is not showing up, you're hitting the character count limit. Repost it like you should always with those errors mentioned in the BFront2.log errors explained topic edited out along with the localization errors.
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