All-Purpose Request Thread (Take 3)

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Teancum
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Re: All-Purpose Request Thread (Take 3)

Post by Teancum »

mswf wrote:
Deviss wrote:Coda is right it is HapSlash custom E-11 i converted it many time ago so is llegal :) (also is much better than stock jka also use less textures :P)
I do not mean illegal, but more like "not supposed to" according to that policy.
Incorrect. The policy specifically states to "Look for alternatives" to commercial assets. He converted HapSlash's model, which means he only needed to seek permission, respect the author's wishes, and include his contact information. The whole premise is that *if* we're going to convert something we should be looking for free, community-made alternatives.
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Re: All-Purpose Request Thread (Take 3)

Post by Lozza »

Teancum wrote:
mswf wrote:
Deviss wrote:Coda is right it is HapSlash custom E-11 i converted it many time ago so is llegal :) (also is much better than stock jka also use less textures :P)
I do not mean illegal, but more like "not supposed to" according to that policy.
Incorrect. The policy specifically states to "Look for alternatives" to commercial assets. He converted HapSlash's model, which means he only needed to seek permission, respect the author's wishes, and include his contact information. The whole premise is that *if* we're going to convert something we should be looking for free, community-made alternatives.
We realized that I didn't look at Codarez's E-11 properly as you must have read, so thats 1 community model that I've got to use, anyway thanks Teancum
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Re: All-Purpose Request Thread (Take 3)

Post by Teancum »

Ah, my mistake. I can't keep up with all of these releases the community is giving out :oops:
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Re: All-Purpose Request Thread (Take 3)

Post by Slime615 »

Can someone make me an new msh? i need one for a MALE Torgrunta? I would use shaak ti, but she is VERY clearly female.... I appreciate this!
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Re: All-Purpose Request Thread (Take 3)

Post by CressAlbane »

You just posted that.
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Re: All-Purpose Request Thread (Take 3)

Post by Slime615 »

yeh sorry, Everyone was talking about my request for a clean commando, I thought this one might have been missed, :oops:
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

Slime615 wrote:yeh sorry, Everyone was talking about my request for a clean commando, I thought this one might have been missed, :oops:
because skin is easier than make new model xD patience, no everybody can or like help to other, and the bit people can or want help also help to others so if one request is made never is in short time :P
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Re: All-Purpose Request Thread (Take 3)

Post by CodaRez »

Deviss wrote:
Slime615 wrote:yeh sorry, Everyone was talking about my request for a clean commando, I thought this one might have been missed, :oops:
because skin is easier than make new model xD patience, no everybody can or like help to other, and the bit people can or want help also help to others so if one request is made never is in short time :P
Dev perhaps to fullfill his request you could hex-edit shaak's head onto a male body (i.e. rebel soldier body) and maybe I can meddle with the texture a bit. I think that can do it.
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

CodaRez wrote:
Deviss wrote:
Slime615 wrote:yeh sorry, Everyone was talking about my request for a clean commando, I thought this one might have been missed, :oops:
because skin is easier than make new model xD patience, no everybody can or like help to other, and the bit people can or want help also help to others so if one request is made never is in short time :P
Dev perhaps to fullfill his request you could hex-edit shaak's head onto a male body (i.e. rebel soldier body) and maybe I can meddle with the texture a bit. I think that can do it.
i cant hex edit it because is part of the model the same with body :S, shack ti havent animatted adons?
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Re: All-Purpose Request Thread (Take 3)

Post by AQT »

Shaak Ti's (from the Conversion Pack) "headpiece" is just a regular, non-animated addon MSH that can be attached via ODF. So Slime615, there is your solution.
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Re: All-Purpose Request Thread (Take 3)

Post by Slime615 »

^
|

Um... How is that a soloution? I think you know something that I don't? Could you explain how that is done? Or please write me an ODF That creates the apearence you just specified?
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Re: All-Purpose Request Thread (Take 3)

Post by myers73 »

search addon msh and MODL or just look in the FAQ thread
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Re: All-Purpose Request Thread (Take 3)

Post by SW_elite »

Now can someone help me? :?
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

SW_elite wrote:Now can someone help me? :?
export unit props weaps... or more difficult?
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Re: All-Purpose Request Thread (Take 3)

Post by SW_elite »

I need some building files in obj format to be converted to msh, can you help? :)
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

SW_elite wrote:I need some building files in obj format to be converted to msh, can you help? :)
so props yeah i can export them :)
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Re: All-Purpose Request Thread (Take 3)

Post by SW_elite »

Okay, cool... I'll send you a PM with a link to the files...

But I've just thought of a problem. Usually I make the models to big, and I regualy need to remake and re-export. If this is still okay with you then thats good... I should have to first pack ready for you to export soon...
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Re: All-Purpose Request Thread (Take 3)

Post by Slime615 »

ok, I added

AnimatedAddon = "horns"
GeometryAddon = "shaakti_horns"
AddonAttachJoint = "bone_head"

to the Rep_inf_ep3_rifleman, but nothing changed.

I added the horns to the Msh file to, before you ask.... Why is this not working?
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Re: All-Purpose Request Thread (Take 3)

Post by DarthD.U.C.K. »

how did you "add the horns to the mshfile"?
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Re: All-Purpose Request Thread (Take 3)

Post by Deviss »

SW_elite wrote:Okay, cool... I'll send you a PM with a link to the files...

But I've just thought of a problem. Usually I make the models to big, and I regualy need to remake and re-export. If this is still okay with you then thats good... I should have to first pack ready for you to export soon...
yeah no problem they will be obj format no? if yes so no problem, becuase i cant discover how import dae format still xD
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