Incorrect. The policy specifically states to "Look for alternatives" to commercial assets. He converted HapSlash's model, which means he only needed to seek permission, respect the author's wishes, and include his contact information. The whole premise is that *if* we're going to convert something we should be looking for free, community-made alternatives.mswf wrote:I do not mean illegal, but more like "not supposed to" according to that policy.Deviss wrote:Coda is right it is HapSlash custom E-11 i converted it many time ago so is llegal(also is much better than stock jka also use less textures
)
All-Purpose Request Thread (Take 3)
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- Teancum
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Re: All-Purpose Request Thread (Take 3)
- Lozza
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Re: All-Purpose Request Thread (Take 3)
We realized that I didn't look at Codarez's E-11 properly as you must have read, so thats 1 community model that I've got to use, anyway thanks TeancumTeancum wrote:Incorrect. The policy specifically states to "Look for alternatives" to commercial assets. He converted HapSlash's model, which means he only needed to seek permission, respect the author's wishes, and include his contact information. The whole premise is that *if* we're going to convert something we should be looking for free, community-made alternatives.mswf wrote:I do not mean illegal, but more like "not supposed to" according to that policy.Deviss wrote:Coda is right it is HapSlash custom E-11 i converted it many time ago so is llegal(also is much better than stock jka also use less textures
)
- Teancum
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Re: All-Purpose Request Thread (Take 3)
Ah, my mistake. I can't keep up with all of these releases the community is giving out 
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Slime615
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Re: All-Purpose Request Thread (Take 3)
Can someone make me an new msh? i need one for a MALE Torgrunta? I would use shaak ti, but she is VERY clearly female.... I appreciate this!
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CressAlbane
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Re: All-Purpose Request Thread (Take 3)
You just posted that.
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Slime615
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Re: All-Purpose Request Thread (Take 3)
yeh sorry, Everyone was talking about my request for a clean commando, I thought this one might have been missed, 
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Deviss
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Re: All-Purpose Request Thread (Take 3)
because skin is easier than make new model xD patience, no everybody can or like help to other, and the bit people can or want help also help to others so if one request is made never is in short timeSlime615 wrote:yeh sorry, Everyone was talking about my request for a clean commando, I thought this one might have been missed,
- CodaRez
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Re: All-Purpose Request Thread (Take 3)
Dev perhaps to fullfill his request you could hex-edit shaak's head onto a male body (i.e. rebel soldier body) and maybe I can meddle with the texture a bit. I think that can do it.Deviss wrote:because skin is easier than make new model xD patience, no everybody can or like help to other, and the bit people can or want help also help to others so if one request is made never is in short timeSlime615 wrote:yeh sorry, Everyone was talking about my request for a clean commando, I thought this one might have been missed,
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Deviss
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Re: All-Purpose Request Thread (Take 3)
i cant hex edit it because is part of the model the same with body :S, shack ti havent animatted adons?CodaRez wrote:Dev perhaps to fullfill his request you could hex-edit shaak's head onto a male body (i.e. rebel soldier body) and maybe I can meddle with the texture a bit. I think that can do it.Deviss wrote:because skin is easier than make new model xD patience, no everybody can or like help to other, and the bit people can or want help also help to others so if one request is made never is in short timeSlime615 wrote:yeh sorry, Everyone was talking about my request for a clean commando, I thought this one might have been missed,
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AQT
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Re: All-Purpose Request Thread (Take 3)
Shaak Ti's (from the Conversion Pack) "headpiece" is just a regular, non-animated addon MSH that can be attached via ODF. So Slime615, there is your solution.
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Slime615
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Re: All-Purpose Request Thread (Take 3)
^
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Um... How is that a soloution? I think you know something that I don't? Could you explain how that is done? Or please write me an ODF That creates the apearence you just specified?
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Um... How is that a soloution? I think you know something that I don't? Could you explain how that is done? Or please write me an ODF That creates the apearence you just specified?
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myers73
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Re: All-Purpose Request Thread (Take 3)
search addon msh and MODL or just look in the FAQ thread
- SW_elite
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Re: All-Purpose Request Thread (Take 3)
Now can someone help me? 
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Deviss
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Re: All-Purpose Request Thread (Take 3)
export unit props weaps... or more difficult?SW_elite wrote:Now can someone help me?
- SW_elite
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Re: All-Purpose Request Thread (Take 3)
I need some building files in obj format to be converted to msh, can you help? 
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Deviss
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Re: All-Purpose Request Thread (Take 3)
so props yeah i can export themSW_elite wrote:I need some building files in obj format to be converted to msh, can you help?
- SW_elite
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Re: All-Purpose Request Thread (Take 3)
Okay, cool... I'll send you a PM with a link to the files...
But I've just thought of a problem. Usually I make the models to big, and I regualy need to remake and re-export. If this is still okay with you then thats good... I should have to first pack ready for you to export soon...
But I've just thought of a problem. Usually I make the models to big, and I regualy need to remake and re-export. If this is still okay with you then thats good... I should have to first pack ready for you to export soon...
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Slime615
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Re: All-Purpose Request Thread (Take 3)
ok, I added
AnimatedAddon = "horns"
GeometryAddon = "shaakti_horns"
AddonAttachJoint = "bone_head"
to the Rep_inf_ep3_rifleman, but nothing changed.
I added the horns to the Msh file to, before you ask.... Why is this not working?
AnimatedAddon = "horns"
GeometryAddon = "shaakti_horns"
AddonAttachJoint = "bone_head"
to the Rep_inf_ep3_rifleman, but nothing changed.
I added the horns to the Msh file to, before you ask.... Why is this not working?
- DarthD.U.C.K.
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Re: All-Purpose Request Thread (Take 3)
how did you "add the horns to the mshfile"?
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Deviss
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Re: All-Purpose Request Thread (Take 3)
yeah no problem they will be obj format no? if yes so no problem, becuase i cant discover how import dae format still xDSW_elite wrote:Okay, cool... I'll send you a PM with a link to the files...
But I've just thought of a problem. Usually I make the models to big, and I regualy need to remake and re-export. If this is still okay with you then thats good... I should have to first pack ready for you to export soon...
