[WIP] TIE Laigrek [Update 6-22-12]
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VF501
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Re: W.I.P. TIE Laigrek model (non-canon)
Great model, the imported cockpit does look better and the proton tubes are much better then before. I'd try to fix a few of the warped UVs on the wings though, but that's mostly my own 3D OCD talking
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B-1Burt
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Re: W.I.P. TIE Laigrek model (non-canon)
I agree the body does need something hmm... I know! a hatch for the pilots to climb into. But this lands like the droid starfighter so that would be impractical/useless. Let me think... I've got it! A fireball emitter! You know like when fighter pilots are being tracked by heat seeking missles they shoot out flares to try and get missles to stop tracking them. It would probably look like a triangle. My only other ideas were, a vent, another Imp logo, a rotating turret, or a hood ornament.
Fireball emitter--> ____
looks cool!-->/____] <--flares come out here
^tie fighter surface
Fireball emitter--> ____
looks cool!-->/____] <--flares come out here
^tie fighter surface
Last edited by B-1Burt on Tue Apr 28, 2009 4:00 am, edited 2 times in total.
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RogueKnight
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Re: W.I.P. TIE Laigrek model (non-canon)
uh.... It doesnt land like a droid fighter......
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kinetosimpetus
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Re: W.I.P. TIE Laigrek model (non-canon)
Hidden/Spoiler:
Last edited by kinetosimpetus on Tue Apr 28, 2009 10:20 pm, edited 1 time in total.
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RogueKnight
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Re: W.I.P. TIE Laigrek model (non-canon)
No ice cream bars Kineto, or anything related to ice cream......
xD
xD
- Fluffy_the_ic
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Re: W.I.P. TIE Laigrek model (non-canon)
Just wondering, how many tris is that?
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kinetosimpetus
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Re: W.I.P. TIE Laigrek model (non-canon)
For those of you who think this was totally random...DarthRogueKnight wrote:No ice cream bars Kinetos, or anything related to ice cream......
xD
...it was part of a random X-Fire conversation relating to the TIE
@Fluffy - 3502, but I forgot to cut out a few that are hidden.
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B-1Burt
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Re: W.I.P. TIE Laigrek model (non-canon)
Sorry that first picture threw me off.DarthRogueKnight wrote:uh.... It doesnt land like a droid fighter......
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RogueKnight
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Re: W.I.P. TIE Laigrek model (non-canon)
0.o How does that look like a droid starfighter? A droid starfighter lands with its wings underneath it, not above it.
- DarthD.U.C.K.
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Re: W.I.P. TIE Laigrek model (non-canon)
he meant the general wingsarrangement i think
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kinetosimpetus
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Re: W.I.P. TIE Laigrek model (non-canon)
it is similar, but a little different, and they rotate up instead of down
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B-1Burt
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Re: W.I.P. TIE Laigrek model (non-canon)
Yep, just looks like a Vulture droid to me. If they rotated down it would look like a droid starfighter, it they rotated up it would look like a droid starfighter. Either way it's not a bad thing, thats just the way I see it.DarthD.U.C.K. wrote:he meant the general wingsarrangement i think
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kinetosimpetus
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Re: W.I.P. TIE Laigrek model (non-canon)
small, progress update, if anyone is interested...
fixed some alignment problems, re-enveloped, adjusted a couple UV's, and if there are no further suggestions/comments, I'm basically ready to export.
fixed some alignment problems, re-enveloped, adjusted a couple UV's, and if there are no further suggestions/comments, I'm basically ready to export.
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RogueKnight
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Re: W.I.P. TIE Laigrek model (non-canon)
*cough*
EXPORT!
EXPORT!
- minilogoguy18
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Re: W.I.P. TIE Laigrek model (non-canon)
The texture on the main body looks really bad, you should completely redo it from scratch, piecing together the games base textures together never looks good. The model also has a lot of unnecessary vertex's and edges that can be easily removed without losing any detail. You also really need to learn how to use the mark hard edge tool to give certain areas the rigid look a spaceship has since parts of the rear look like they're molded with clay.
- DarthD.U.C.K.
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Re: W.I.P. TIE Laigrek model (non-canon)
do hard edges work in battlefront?
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kinetosimpetus
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Re: W.I.P. TIE Laigrek model (non-canon)
if you mean the images of the wire frames recently quoted, those are old, most of those polies are gone now.minilogoguy18 wrote:...The model also has a lot of unnecessary vertex's and edges that can be easily removed without losing any detail.
no idea what that isminilogoguy18 wrote:You also really need to learn how to use the mark hard edge tool to give certain areas the rigid look a spaceship has since parts of the rear look like they're molded with clay.
- DarthD.U.C.K.
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Re: W.I.P. TIE Laigrek model (non-canon)
if the polys beside an edge are in a cretain angle to eachother (somewhere over 90 degrees) the edges is rendered smooth, not as hard as it actually it, if you select edges, right click and select "mark hard edges" the edges are rendered hard (is this understandibly explained?)
i didnt know this works in battlefront
i didnt know this works in battlefront
- AceMastermind
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Re: W.I.P. TIE Laigrek model (non-canon)
Yep, have a look at the dark blue edges on the unit_template_beta.DarthD.U.C.K. wrote:..i didnt know this works in battlefront
Marking an edge as "hard" changes the angle of the normals(there's that word again), here's an example:
No hard edge(normals are averaged)
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- Frisbeetarian
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Re: W.I.P. TIE Laigrek model (non-canon)
Since it's changing the normals and not adding some sort of tag, it should work through Rep's exporter, right?AceMastermind wrote:Marking an edge as "hard" changes the angle of the normals(there's that word again), here's an example:
