[WIP] TIE Laigrek [Update 6-22-12]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Re: W.I.P. TIE Laigrek model (non-canon)

Post by VF501 »

Great model, the imported cockpit does look better and the proton tubes are much better then before. I'd try to fix a few of the warped UVs on the wings though, but that's mostly my own 3D OCD talking
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by B-1Burt »

I agree the body does need something hmm... I know! a hatch for the pilots to climb into. But this lands like the droid starfighter so that would be impractical/useless. Let me think... I've got it! A fireball emitter! You know like when fighter pilots are being tracked by heat seeking missles they shoot out flares to try and get missles to stop tracking them. It would probably look like a triangle. My only other ideas were, a vent, another Imp logo, a rotating turret, or a hood ornament. :funny2:

Fireball emitter--> ____
looks cool!-->/____] <--flares come out here
^tie fighter surface
Last edited by B-1Burt on Tue Apr 28, 2009 4:00 am, edited 2 times in total.
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by RogueKnight »

uh.... It doesnt land like a droid fighter......
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by kinetosimpetus »

Hidden/Spoiler:
Image
added vents
Last edited by kinetosimpetus on Tue Apr 28, 2009 10:20 pm, edited 1 time in total.
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by RogueKnight »

No ice cream bars Kineto, or anything related to ice cream......

xD
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by Fluffy_the_ic »

Just wondering, how many tris is that?
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by kinetosimpetus »

DarthRogueKnight wrote:No ice cream bars Kinetos, or anything related to ice cream......

xD
For those of you who think this was totally random...
...it was part of a random X-Fire conversation relating to the TIE :wink:

@Fluffy - 3502, but I forgot to cut out a few that are hidden.
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by B-1Burt »

DarthRogueKnight wrote:uh.... It doesnt land like a droid fighter......
Sorry that first picture threw me off.
Hidden/Spoiler:
Looks like a droid starfighter to me...Image
But this has evolved since then; btw the vents are awesome!(but there is still enough room for a Jaguar!)
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by RogueKnight »

0.o How does that look like a droid starfighter? A droid starfighter lands with its wings underneath it, not above it.
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by DarthD.U.C.K. »

he meant the general wingsarrangement i think
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by kinetosimpetus »

it is similar, but a little different, and they rotate up instead of down
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by B-1Burt »

DarthD.U.C.K. wrote:he meant the general wingsarrangement i think
Yep, just looks like a Vulture droid to me. If they rotated down it would look like a droid starfighter, it they rotated up it would look like a droid starfighter. Either way it's not a bad thing, thats just the way I see it. :?
Hidden/Spoiler:
Gasp! A vulture Droid!Image Gasp! A vultu, I mean TIE Laigrek. :P Image ImageYour next model...
I really like the model, and I want to see it in action, you know putting down the Rebelion and such.
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by kinetosimpetus »

small, progress update, if anyone is interested...

fixed some alignment problems, re-enveloped, adjusted a couple UV's, and if there are no further suggestions/comments, I'm basically ready to export.
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by RogueKnight »

*cough*

EXPORT!
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by minilogoguy18 »

The texture on the main body looks really bad, you should completely redo it from scratch, piecing together the games base textures together never looks good. The model also has a lot of unnecessary vertex's and edges that can be easily removed without losing any detail. You also really need to learn how to use the mark hard edge tool to give certain areas the rigid look a spaceship has since parts of the rear look like they're molded with clay.
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by DarthD.U.C.K. »

do hard edges work in battlefront?
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by kinetosimpetus »

minilogoguy18 wrote:...The model also has a lot of unnecessary vertex's and edges that can be easily removed without losing any detail.
if you mean the images of the wire frames recently quoted, those are old, most of those polies are gone now.
minilogoguy18 wrote:You also really need to learn how to use the mark hard edge tool to give certain areas the rigid look a spaceship has since parts of the rear look like they're molded with clay.
no idea what that is
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by DarthD.U.C.K. »

if the polys beside an edge are in a cretain angle to eachother (somewhere over 90 degrees) the edges is rendered smooth, not as hard as it actually it, if you select edges, right click and select "mark hard edges" the edges are rendered hard (is this understandibly explained?)
i didnt know this works in battlefront
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by AceMastermind »

DarthD.U.C.K. wrote:..i didnt know this works in battlefront
Yep, have a look at the dark blue edges on the unit_template_beta.

Marking an edge as "hard" changes the angle of the normals(there's that word again), here's an example:

No hard edge(normals are averaged)
Hidden/Spoiler:
Image
Image
Edge marked as "hard"(normals are perpendicular to adjoining polygons giving a faceted look or sharp edge)
Hidden/Spoiler:
Image
Image
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Re: W.I.P. TIE Laigrek model (non-canon)

Post by Frisbeetarian »

AceMastermind wrote:Marking an edge as "hard" changes the angle of the normals(there's that word again), here's an example:
Since it's changing the normals and not adding some sort of tag, it should work through Rep's exporter, right?
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