Bespin Cloud City

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Anakin
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Re: Bespin Cloud City

Post by Anakin »

i think the thing with vehicles i can do by myself. i just read the tutorial.

only one question. how can i make a vehicles spawn always no matter about an cp??
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Re: Bespin Cloud City

Post by THEWULFMAN »

I like it, its like city combined with platforms
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thats my idea :runaway:
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Anakin
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Re: Bespin Cloud City

Post by Anakin »

THEWULFMAN wrote: thats my idea :runaway:
was

XD


i played my map but it didn't looks good :(

the computer runs against walls i cannot go to the carbonroom without jumping my portal didn't work there is no sky there aren't my clones.

So now i can search errors. would be great if someone can help me. pls post and i upload the map.
(I DON'T MEAN BETA TESTING. THIS COMES LATER)


here are the ingame pics you see lots of work
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Image
Image
So i need someone who is good in mapping and can look over my work and say what's wrong with it.
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Re: Bespin Cloud City

Post by [Padawan]Helkaan »

It looks very nice, for my opinion.
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Re: Bespin Cloud City

Post by commander501stappo »

looks great to me :thumbs:
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Re: Bespin Cloud City

Post by THEWULFMAN »

Send it to me, I can look over it
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Re: Bespin Cloud City

Post by Anakin »

Thx for your comments.

I'll upload the file and send you the link.

I think the Station looks bad. It's only the shadow.

Should there be cps on the station too? In addition or one/ two the once i still have?
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Re: Bespin Cloud City

Post by acryptozoo »

needs a sky XD
i can make you one of you want
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Re: Bespin Cloud City

Post by Anakin »

thx i wanted the Bespin sky. but it didn't work i don't know why. but the black one isn't so bad. so i thought maybe a random sky which changes while playing. painting is no problem for me but i cannot make it run in BFII here is my BWS.sky file:

SKY_bespin2 is the tga file name.

Code: Select all

SkyInfo()
{
	Enable(1);
	FogColor(85,108,142,128);
	PS2()
	{
		FogRange(0, 0);
		NearSceneRange(0.5, 85.0, 100.0);
		FarSceneRange(5000.0);
		SplitOptions()
		{
			PropClusterEnable(1);
			PropClusterFadeAdj(0.6);
			PropClusterDensity(0.1);
		}
	}
	XBOX()
	{
		FogRange(-200.0, 1300.0);
		NearSceneRange(0.5, 85.0, 100.0);
		FarSceneRange(3000.0);
		NearSplitScreenRange(0.2, 110.0, 160.0);
		FarSplitScreenRange(0.0);
		SplitOptions()
		{
			FogRange(5.0, 140.0);
			PropClusterEnable(0);
		}
	}
	PC()
	{
		NearSceneRange(30.0, 160.0, 40.0, 200.0);
		FarSceneRange(5000.0, 5000.0);

		FarSceneRange(5000.0);
		FogRange(-100.0, 600.0);
	}
	
}


DomeInfo()
{
	Texture("SKY_bespin2");
	Angle(-90.000000);
	Ambient(255.000000, 255.000000, 255.000000);
	Filter(1);
	Threshold(150);	
	Intensity(50);

	Softness(1);
	SoftnessParam(60);

	DomeModel()
	{	
		Geometry("SKY_bespin2");
	}


}
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Re: Bespin Cloud City

Post by [Padawan]Helkaan »

I can also help you with custom sides if you want other than your skins.
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Re: Bespin Cloud City

Post by Anakin »

Thx much. Maybe i'll need help later if they didn't work.

At the moment i'm looking for the RC odf and sound files from devs side mod.

and the two arms animation from Darthduck i think.

this will be the last part i do. at the moment i try adding vehicles.
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Re: Bespin Cloud City

Post by commander501stappo »

Anakin wrote:and the two arms animation from Darthduck i think.
*click me*
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Re: Bespin Cloud City

Post by Anakin »

looks complicated. i will do this later

ok i test now my vehicles ingame pics soon.
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Re: Bespin Cloud City

Post by [Padawan]Helkaan »

ODF and sounds from DEV's mod were made by Deviss, but he didn't release the sounds, I think.
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Anakin
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Re: Bespin Cloud City

Post by Anakin »

:(


the starfighter didn't appear :cry:
don't have an error log but some new pics:
Hidden/Spoiler:
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Image
Image
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Re: Bespin Cloud City

Post by DarthD.U.C.K. »

looks god, but a bit empty probably. the lighting and fogcolor isnt that nice though, you could try to use the sky-file values form the original bespin.
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Anakin
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Re: Bespin Cloud City

Post by Anakin »

i don't know what you mean.

i just copied the .sky file from the org Bespin map to my .sk file. if this is what you mean.

i still have some problems with my sides and vehicles. i munge now and send you an log file. i don't understand what all this means. i think it says more to you

the log file is to big i upload it here is the link

http://www.filefront.com/17734938/BFront2.log

==EDIT==

Ok now i don't see all things i upload some example pics.
Hidden/Spoiler:
Image

i thought to add some trees and water later.
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Re: Bespin Cloud City

Post by acryptozoo »

you can fix that by hieghting the nearscene/farscene ranges in the sky file
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