Bespin Cloud City
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- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Bespin Cloud City
i think the thing with vehicles i can do by myself. i just read the tutorial.
only one question. how can i make a vehicles spawn always no matter about an cp??
only one question. how can i make a vehicles spawn always no matter about an cp??
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THEWULFMAN
- Space Ranger
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Re: Bespin Cloud City
I like it, its like city combined with platforms
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- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Bespin Cloud City
wasTHEWULFMAN wrote: thats my idea
XD
i played my map but it didn't looks good
the computer runs against walls i cannot go to the carbonroom without jumping my portal didn't work there is no sky there aren't my clones.
So now i can search errors. would be great if someone can help me. pls post and i upload the map.
(I DON'T MEAN BETA TESTING. THIS COMES LATER)
here are the ingame pics you see lots of work
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[Padawan]Helkaan
- Sith

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- Projects :: Dunno. Maybe making something
Re: Bespin Cloud City
It looks very nice, for my opinion.
- commander501stappo
- Jedi

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- xbox live or psn: DarthAppo
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Re: Bespin Cloud City
looks great to me 
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THEWULFMAN
- Space Ranger
- Posts: 5557
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Re: Bespin Cloud City
Send it to me, I can look over it
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Bespin Cloud City
Thx for your comments.
I'll upload the file and send you the link.
I think the Station looks bad. It's only the shadow.
Should there be cps on the station too? In addition or one/ two the once i still have?
I'll upload the file and send you the link.
I think the Station looks bad. It's only the shadow.
Should there be cps on the station too? In addition or one/ two the once i still have?
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
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Re: Bespin Cloud City
needs a sky XD
i can make you one of you want
i can make you one of you want
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Bespin Cloud City
thx i wanted the Bespin sky. but it didn't work i don't know why. but the black one isn't so bad. so i thought maybe a random sky which changes while playing. painting is no problem for me but i cannot make it run in BFII here is my BWS.sky file:
SKY_bespin2 is the tga file name.
SKY_bespin2 is the tga file name.
Code: Select all
SkyInfo()
{
Enable(1);
FogColor(85,108,142,128);
PS2()
{
FogRange(0, 0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(5000.0);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(-200.0, 1300.0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(3000.0);
NearSplitScreenRange(0.2, 110.0, 160.0);
FarSplitScreenRange(0.0);
SplitOptions()
{
FogRange(5.0, 140.0);
PropClusterEnable(0);
}
}
PC()
{
NearSceneRange(30.0, 160.0, 40.0, 200.0);
FarSceneRange(5000.0, 5000.0);
FarSceneRange(5000.0);
FogRange(-100.0, 600.0);
}
}
DomeInfo()
{
Texture("SKY_bespin2");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("SKY_bespin2");
}
}-
[Padawan]Helkaan
- Sith

- Posts: 1444
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- Projects :: Dunno. Maybe making something
Re: Bespin Cloud City
I can also help you with custom sides if you want other than your skins.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Bespin Cloud City
Thx much. Maybe i'll need help later if they didn't work.
At the moment i'm looking for the RC odf and sound files from devs side mod.
and the two arms animation from Darthduck i think.
this will be the last part i do. at the moment i try adding vehicles.
At the moment i'm looking for the RC odf and sound files from devs side mod.
and the two arms animation from Darthduck i think.
this will be the last part i do. at the moment i try adding vehicles.
- commander501stappo
- Jedi

- Posts: 1016
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Re: Bespin Cloud City
*click me*Anakin wrote:and the two arms animation from Darthduck i think.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Bespin Cloud City
looks complicated. i will do this later
ok i test now my vehicles ingame pics soon.
ok i test now my vehicles ingame pics soon.
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[Padawan]Helkaan
- Sith

- Posts: 1444
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- Projects :: Dunno. Maybe making something
Re: Bespin Cloud City
ODF and sounds from DEV's mod were made by Deviss, but he didn't release the sounds, I think.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Bespin Cloud City
the starfighter didn't appear
don't have an error log but some new pics:
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- DarthD.U.C.K.
- Master of the Force

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Re: Bespin Cloud City
looks god, but a bit empty probably. the lighting and fogcolor isnt that nice though, you could try to use the sky-file values form the original bespin.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Bespin Cloud City
i don't know what you mean.
i just copied the .sky file from the org Bespin map to my .sk file. if this is what you mean.
i still have some problems with my sides and vehicles. i munge now and send you an log file. i don't understand what all this means. i think it says more to you
the log file is to big i upload it here is the link
http://www.filefront.com/17734938/BFront2.log
==EDIT==
Ok now i don't see all things i upload some example pics.
i thought to add some trees and water later.
i just copied the .sky file from the org Bespin map to my .sk file. if this is what you mean.
i still have some problems with my sides and vehicles. i munge now and send you an log file. i don't understand what all this means. i think it says more to you
the log file is to big i upload it here is the link
http://www.filefront.com/17734938/BFront2.log
==EDIT==
Ok now i don't see all things i upload some example pics.
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i thought to add some trees and water later.
- acryptozoo
- Master Bounty Hunter

- Posts: 1642
- Joined: Wed Jun 03, 2009 3:14 pm
- Projects :: Yavin Mappack
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Re: Bespin Cloud City
you can fix that by hieghting the nearscene/farscene ranges in the sky file
