I'm pretty sure I'm missing something...

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Teancum
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I'm pretty sure I'm missing something...

Post by Teancum »

. . . Because I'm crashing once I add lava. I followed Saturn V's tutorial. I added lava_flow under texture in the world.req. I used his FX file and support files. The only thing I know now is to just upload my dataSullust1 folder and seeing if you guys might fix the files -- I've tried for a week and I'm lost.

Anyways, I'm hoping it's something small. Previous versions before the lava work fine. -- Not that there were many 'pre-lava' versions, but still.

I appreciate all your help. You guys rock!

http://portfolio.iu.edu/smmelton/DataSullust1v030.rar
Lord-Bandu

RE: I

Post by Lord-Bandu »

i had the same problem ages ago
Delta_57_Dash
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RE: I

Post by Delta_57_Dash »

uh... ya, the problem is that your datamodid folder is named something other than dataurd1...
fruitymarshmallow

RE: I

Post by fruitymarshmallow »

hmm, Deltas right I think, but there might be more complications, not exactly sure
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Teancum
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RE: I

Post by Teancum »

Yeah, but I've already compensated for all that. I don't have any files that reference URD1
Bobafett16

RE: I

Post by Bobafett16 »

yea i have the same problem,my lava color it realy weird colors,and it screwed up and crashed,so i am trying to find out what i did wrong.
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Teancum
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RE: I

Post by Teancum »

I'm pretty sure I might have solved my probem. I need to check when I get home. The documentation says a 1x1 water square is a 4x4 grid square. In the fx file, there's this verb for water:

PatchDivisions(8,8);

Which I'm guessing means a 2x2 water square and a 8x8 grid square. I did my grid 30x30 to save time. I'll have to experiment.


Not to complain... well, actually it is to complain. I love the BF engine, but it sure has some qwerks that drive me batty.
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