. . . Because I'm crashing once I add lava. I followed Saturn V's tutorial. I added lava_flow under texture in the world.req. I used his FX file and support files. The only thing I know now is to just upload my dataSullust1 folder and seeing if you guys might fix the files -- I've tried for a week and I'm lost.
Anyways, I'm hoping it's something small. Previous versions before the lava work fine. -- Not that there were many 'pre-lava' versions, but still.
I appreciate all your help. You guys rock!
http://portfolio.iu.edu/smmelton/DataSullust1v030.rar
I'm pretty sure I'm missing something...
Moderator: Moderators
- Teancum
- Jedi Admin

- Posts: 11080
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- Location: Indiana
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Delta_57_Dash
- Jedi

- Posts: 1187
- Joined: Fri Jun 10, 2005 2:46 pm
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RE: I
uh... ya, the problem is that your datamodid folder is named something other than dataurd1...
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fruitymarshmallow
RE: I
hmm, Deltas right I think, but there might be more complications, not exactly sure
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Bobafett16
RE: I
yea i have the same problem,my lava color it realy weird colors,and it screwed up and crashed,so i am trying to find out what i did wrong.
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
RE: I
I'm pretty sure I might have solved my probem. I need to check when I get home. The documentation says a 1x1 water square is a 4x4 grid square. In the fx file, there's this verb for water:
PatchDivisions(8,8);
Which I'm guessing means a 2x2 water square and a 8x8 grid square. I did my grid 30x30 to save time. I'll have to experiment.
Not to complain... well, actually it is to complain. I love the BF engine, but it sure has some qwerks that drive me batty.
PatchDivisions(8,8);
Which I'm guessing means a 2x2 water square and a 8x8 grid square. I did my grid 30x30 to save time. I'll have to experiment.
Not to complain... well, actually it is to complain. I love the BF engine, but it sure has some qwerks that drive me batty.
