Problems with scaling
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- willinator
- Major

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Problems with scaling
Hey everyone, I'm in a bit of a pickle. I have this great object, but it's way too big. So, in XSI, I type into the little boxes how much I want to scale by, and the model on screen shrinks. Then, when I export and run it through meshex, I get a model that is the the original size. I'm pretty sure that I know how to freeze correctly, since I can edit the textures and such without it breaking. I might not be scaling correctly, I don't know. Any help is appreciated.
- Unlucky13
- Sergeant Major

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Re: Problems with scaling
If you scale using the numbers on the side you still need to freeze the transforms. You just click the "Transforms" button above the scaling and then click freeze all transforms. If you do it correctly the rotation and translation inputs should be 0 and the scaling should be 1.
- willinator
- Major

- Posts: 517
- Joined: Sun Mar 13, 2011 3:11 pm
- Projects :: [Coming of the Sentinels]
- xbox live or psn: PC pwns all!
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Re: Problems with scaling
I discovered what I did wrong. Whenever I thought I was freezing transforms, I was freezing the UV's
