Unconventional Weapon Ideas

Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.

Moderator: Moderators

Post Reply
Ty294
Sergeant Major
Sergeant Major
Posts: 247
Joined: Thu Mar 12, 2009 10:28 pm
Projects :: Various
Location: Minnesota

Re: Unconventional Weapon Ideas

Post by Ty294 »

I thought of making a super bomb. Like a time bomb that would blow off half the map! :wink:
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: Unconventional Weapon Ideas

Post by Twilight_Warrior »

It's not exactly a weapon, but how about Martyrdom?
After your unit dies, he drops a live grenade...
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Unconventional Weapon Ideas

Post by Caleb1117 »

Fiodis wrote:Imagine the warning we'd have to put in the Readme.
For what?
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Unconventional Weapon Ideas

Post by Fiodis »

Caleb1117 wrote:
Fiodis wrote:Imagine the warning we'd have to put in the Readme.
For what?
The lag.
Twilight_Warrior wrote:It's not exactly a weapon, but how about Martyrdom?
After your unit dies, he drops a live grenade...
Skyhammer had something similar, for a Rebel Vealot unit: upon death, 50% chance of a suicide blast.
Ty294 wrote:I thought of making a super bomb. Like a time bomb that would blow off half the map! :wink:
No thanks. If anyone ever makes a global map - like, a spherical map which simulates an entire world - then maybe. That would be actually pretty cool. But it's unfortunate that units fall down no matter what.
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Unconventional Weapon Ideas

Post by Null_1138 »

Everyone knows Fracture right? Those are some really unconventional weapons. But I doubt they could be put into BF2.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: Unconventional Weapon Ideas

Post by Sky_216 »

@Everyone thinking of making giant explosions:
Explosion effect does not equal explosion. No matter how big your explosion, if something (prop, terrain, possibly vehicle) gets between your troop and the epicentre of said explosion you won't get hurt.


@Fiodis: Rebel Vealot - on death, 50% chance of turning into calf meat.
It's Zealot. And how it works is the same way droids or vehicles explode - but the explosion does damage.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: Unconventional Weapon Ideas

Post by [TFA]Padawan_Fighter »

Orbital Strike Rifle: Each bolt you fire is an Orbital Strike beacon.

Invulnerability Grenades: Once thown, everyone in the grenade's radius will be invincible!

Portable Starfighter: Self-explanatory.

Traitor Gun: Once hit, the target will start shooting its friends. Dunno if it's possible.
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: Unconventional Weapon Ideas

Post by Null_1138 »

[TFA]Padawan_Fighter wrote:Orbital Strike Rifle: Each bolt you fire is an Orbital Strike beacon.
= Boeing Bomb. Its already been made by Dann. I *think* he's released its assets.
User avatar
Fiodis
Master of the Force
Master of the Force
Posts: 4145
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: Unconventional Weapon Ideas

Post by Fiodis »

Null_1138 wrote:Everyone knows Fracture right? Those are some really unconventional weapons. But I doubt they could be put into BF2.
What's Fracture?
Null_1138 wrote:
[TFA]Padawan_Fighter wrote:Orbital Strike Rifle: Each bolt you fire is an Orbital Strike beacon.
= Boeing Bomb. Its already been made by Dann. I *think* he's released its assets.
It has been released. And it's not exactly a rifle....but I think some quick ODF edits could take care of that. Not so sure it's a good idea, though.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Unconventional Weapon Ideas

Post by Fluffy_the_ic »

I personally don't think it' be a fun weapon. It'd lag a lot, and then it'd be the heapest thing ever. Maybe it'd be kinda cool if it just fired a single short, much weaker orbital shot with less acuracy, but that's just me. And you'd need to really figure out a way to make it really lag-free.
User avatar
destructo_bot
Chief Warrant Officer
Chief Warrant Officer
Posts: 329
Joined: Sun Aug 10, 2008 3:14 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Orkney, a place of... well... farming. Scotland FTW!

Re: Unconventional Weapon Ideas

Post by destructo_bot »

would something like the slow field from UT3 be possible? (I think almost certainly not, but hey, i don't have much swbft2 modding experience) or a tower spawner = instant snipers nest.
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: Unconventional Weapon Ideas

Post by MileHighGuy »

the portal gun, probably not possible, the closest thing i think we have is mavs graplling hook
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: Unconventional Weapon Ideas

Post by [TFA]Padawan_Fighter »

Null_1138 wrote:
[TFA]Padawan_Fighter wrote:Orbital Strike Rifle: Each bolt you fire is an Orbital Strike beacon.
= Boeing Bomb. Its already been made by Dann. I *think* he's released its assets.


Does it repeat? The only orbital strike guns I've seen made by Dann Boeing has kinda like a single shot, and takes a while to reload.
Caleb1117
2008 Most Original Avatar
Posts: 3096
Joined: Sun Aug 20, 2006 5:55 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set
Location: X-Fire: caleb1117 ಠ_ಠ

Re: Unconventional Weapon Ideas

Post by Caleb1117 »

MileHighGuy wrote:the portal gun, probably not possible, the closest thing i think we have is mavs graplling hook
Portal gun is possible in BF, (if I remember right) but velocity is not conserved between the portals.
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Re: Unconventional Weapon Ideas

Post by MileHighGuy »

it is!! awsome! someone should make it
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: Unconventional Weapon Ideas

Post by [TFA]Padawan_Fighter »

How about a vehicle dispenser? Any kind of vehicle, ranging from a speeder bike to an AT-AT, if that's possible.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Unconventional Weapon Ideas

Post by DarthD.U.C.K. »

it is ands extremely easy to do
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Unconventional Weapon Ideas

Post by Fluffy_the_ic »

[TFA]Padawan_Fighter wrote:How about a vehicle dispenser? Any kind of vehicle, ranging from a speeder bike to an AT-AT, if that's possible.
AT-AT wouldn't be able to be a CP I don't think.
Tygr
Corporal
Corporal
Posts: 150
Joined: Mon Aug 25, 2008 1:11 pm

Re: Unconventional Weapon Ideas

Post by Tygr »

I had been trying to figure out a way to drop multiple detpacks, and I though of this: You have one weapon that is a bunch of mines that do damage when destroyed, and then a "Trigger" mine that, when it goes off, it's explosion detonates the other mines in the area. The trigger mine's damage scale would be set to almost 0 for vehicles, infantry, etc, but then it would have massive damage against mines.

Just a quick idea.
User avatar
[TFA]Padawan_Fighter
High General
High General
Posts: 806
Joined: Wed Mar 25, 2009 3:37 pm
Projects :: Ha - as if I will ever get back to them
Games I'm Playing :: SWBF2 ARK EliteDngrs
xbox live or psn: No gamertag set
Location: Lost at sea

Re: Unconventional Weapon Ideas

Post by [TFA]Padawan_Fighter »

Tygr wrote:I had been trying to figure out a way to drop multiple detpacks, and I though of this: You have one weapon that is a bunch of mines that do damage when destroyed, and then a "Trigger" mine that, when it goes off, it's explosion detonates the other mines in the area. The trigger mine's damage scale would be set to almost 0 for vehicles, infantry, etc, but then it would have massive damage against mines.

Just a quick idea.


Someone made a mod for BF1 that had detpacks, multiple detpacks too. How it worked is once they were all set, you press Reload and they all blow up.

Might work for BF2 as well.
Post Reply