Unconventional Weapon Ideas
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Ty294
- Sergeant Major

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Re: Unconventional Weapon Ideas
I thought of making a super bomb. Like a time bomb that would blow off half the map! 
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Twilight_Warrior
- Droid Pilot Assassin

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Re: Unconventional Weapon Ideas
It's not exactly a weapon, but how about Martyrdom?
After your unit dies, he drops a live grenade...
After your unit dies, he drops a live grenade...
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Caleb1117
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Re: Unconventional Weapon Ideas
For what?Fiodis wrote:Imagine the warning we'd have to put in the Readme.
- Fiodis
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Re: Unconventional Weapon Ideas
The lag.Caleb1117 wrote:For what?Fiodis wrote:Imagine the warning we'd have to put in the Readme.
Skyhammer had something similar, for a Rebel Vealot unit: upon death, 50% chance of a suicide blast.Twilight_Warrior wrote:It's not exactly a weapon, but how about Martyrdom?
After your unit dies, he drops a live grenade...
No thanks. If anyone ever makes a global map - like, a spherical map which simulates an entire world - then maybe. That would be actually pretty cool. But it's unfortunate that units fall down no matter what.Ty294 wrote:I thought of making a super bomb. Like a time bomb that would blow off half the map!
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Null_1138
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Re: Unconventional Weapon Ideas
Everyone knows Fracture right? Those are some really unconventional weapons. But I doubt they could be put into BF2.
- Sky_216
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Re: Unconventional Weapon Ideas
@Everyone thinking of making giant explosions:
Explosion effect does not equal explosion. No matter how big your explosion, if something (prop, terrain, possibly vehicle) gets between your troop and the epicentre of said explosion you won't get hurt.
@Fiodis: Rebel Vealot - on death, 50% chance of turning into calf meat.
It's Zealot. And how it works is the same way droids or vehicles explode - but the explosion does damage.
Explosion effect does not equal explosion. No matter how big your explosion, if something (prop, terrain, possibly vehicle) gets between your troop and the epicentre of said explosion you won't get hurt.
@Fiodis: Rebel Vealot - on death, 50% chance of turning into calf meat.
It's Zealot. And how it works is the same way droids or vehicles explode - but the explosion does damage.
- [TFA]Padawan_Fighter
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Re: Unconventional Weapon Ideas
Orbital Strike Rifle: Each bolt you fire is an Orbital Strike beacon.
Invulnerability Grenades: Once thown, everyone in the grenade's radius will be invincible!
Portable Starfighter: Self-explanatory.
Traitor Gun: Once hit, the target will start shooting its friends. Dunno if it's possible.
Invulnerability Grenades: Once thown, everyone in the grenade's radius will be invincible!
Portable Starfighter: Self-explanatory.
Traitor Gun: Once hit, the target will start shooting its friends. Dunno if it's possible.
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Null_1138
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Re: Unconventional Weapon Ideas
= Boeing Bomb. Its already been made by Dann. I *think* he's released its assets.[TFA]Padawan_Fighter wrote:Orbital Strike Rifle: Each bolt you fire is an Orbital Strike beacon.
- Fiodis
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Re: Unconventional Weapon Ideas
What's Fracture?Null_1138 wrote:Everyone knows Fracture right? Those are some really unconventional weapons. But I doubt they could be put into BF2.
It has been released. And it's not exactly a rifle....but I think some quick ODF edits could take care of that. Not so sure it's a good idea, though.Null_1138 wrote:= Boeing Bomb. Its already been made by Dann. I *think* he's released its assets.[TFA]Padawan_Fighter wrote:Orbital Strike Rifle: Each bolt you fire is an Orbital Strike beacon.
- Fluffy_the_ic
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Re: Unconventional Weapon Ideas
I personally don't think it' be a fun weapon. It'd lag a lot, and then it'd be the heapest thing ever. Maybe it'd be kinda cool if it just fired a single short, much weaker orbital shot with less acuracy, but that's just me. And you'd need to really figure out a way to make it really lag-free.
- destructo_bot
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Re: Unconventional Weapon Ideas
would something like the slow field from UT3 be possible? (I think almost certainly not, but hey, i don't have much swbft2 modding experience) or a tower spawner = instant snipers nest.
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MileHighGuy
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Re: Unconventional Weapon Ideas
the portal gun, probably not possible, the closest thing i think we have is mavs graplling hook
- [TFA]Padawan_Fighter
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Re: Unconventional Weapon Ideas
Null_1138 wrote:= Boeing Bomb. Its already been made by Dann. I *think* he's released its assets.[TFA]Padawan_Fighter wrote:Orbital Strike Rifle: Each bolt you fire is an Orbital Strike beacon.
Does it repeat? The only orbital strike guns I've seen made by Dann Boeing has kinda like a single shot, and takes a while to reload.
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Caleb1117
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Re: Unconventional Weapon Ideas
Portal gun is possible in BF, (if I remember right) but velocity is not conserved between the portals.MileHighGuy wrote:the portal gun, probably not possible, the closest thing i think we have is mavs graplling hook
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MileHighGuy
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Re: Unconventional Weapon Ideas
it is!! awsome! someone should make it
- [TFA]Padawan_Fighter
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Re: Unconventional Weapon Ideas
How about a vehicle dispenser? Any kind of vehicle, ranging from a speeder bike to an AT-AT, if that's possible.
- DarthD.U.C.K.
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Re: Unconventional Weapon Ideas
it is ands extremely easy to do
- Fluffy_the_ic
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Re: Unconventional Weapon Ideas
AT-AT wouldn't be able to be a CP I don't think.[TFA]Padawan_Fighter wrote:How about a vehicle dispenser? Any kind of vehicle, ranging from a speeder bike to an AT-AT, if that's possible.
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Tygr
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Re: Unconventional Weapon Ideas
I had been trying to figure out a way to drop multiple detpacks, and I though of this: You have one weapon that is a bunch of mines that do damage when destroyed, and then a "Trigger" mine that, when it goes off, it's explosion detonates the other mines in the area. The trigger mine's damage scale would be set to almost 0 for vehicles, infantry, etc, but then it would have massive damage against mines.
Just a quick idea.
Just a quick idea.
- [TFA]Padawan_Fighter
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Re: Unconventional Weapon Ideas
Tygr wrote:I had been trying to figure out a way to drop multiple detpacks, and I though of this: You have one weapon that is a bunch of mines that do damage when destroyed, and then a "Trigger" mine that, when it goes off, it's explosion detonates the other mines in the area. The trigger mine's damage scale would be set to almost 0 for vehicles, infantry, etc, but then it would have massive damage against mines.
Just a quick idea.
Someone made a mod for BF1 that had detpacks, multiple detpacks too. How it worked is once they were all set, you press Reload and they all blow up.
Might work for BF2 as well.
