W.I.P. Naboo N-1 Starfighter
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- minilogoguy18
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RE: W.I.P. Naboo N-1 Starfighter
yeah it was a public download, i would rather have new ones painted but your busy with other things and i suck at textures, i was just impatient and wanted to get it in game as fast as possible, even if it meant photosourcing a bunch of textures into one. this whole model though will be such a light load since it has no animations and needs no enveloping and im also not even gonna place hardpoints, just gonna attach everything to the dummyroot and set the offset in the odf, you can refer to the x-wing to see what im talking about.
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Vyse
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Re: RE: W.I.P. Naboo N-1 Starfighter
Wow... 0_o never thought I would see you say that, lol. The world as I know it is falling apart! Ahhh!!minilogoguy18 wrote:i was just impatient and wanted to get it in game as fast as possible, even if it meant photosourcing a bunch of textures into one.
Great job on the model, and the textures you found are perfect! Reminds me of the Rogue Squardon unlockable N-1. (Had so much fun with that ship)
Keep up the great work!
- minilogoguy18
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RE: Re: RE: W.I.P. Naboo N-1 Starfighter
rogue squadron games > all
if they made a moddable rogue squadron game for the PC that was online multiplayer i wouldnt play anything else.

the black is just a placeholder cause i might do the cockpit later on and i just used the droid texture from the x-wing cause im lazy, ill post back later with in game screens.
if they made a moddable rogue squadron game for the PC that was online multiplayer i wouldnt play anything else.
the black is just a placeholder cause i might do the cockpit later on and i just used the droid texture from the x-wing cause im lazy, ill post back later with in game screens.
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TK-349
RE: Re: RE: W.I.P. Naboo N-1 Starfighter
Nice...Love the way the light looks on the two pods on the wings.
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pr1983
RE: Re: RE: W.I.P. Naboo N-1 Starfighter
Holy crap... dude that looks awesome... can't wait to see it in-game...
- trainmaster611
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RE: Re: RE: W.I.P. Naboo N-1 Starfighter
SHouldn't the engiens be spewing some sort of blue light?
Btw, good job so far! 
- minilogoguy18
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RE: Re: RE: W.I.P. Naboo N-1 Starfighter
the effects arent attached in XSI, they are only viewable through the particle editor or the game itself >_>


im gonna change the effect to blue later but for now its in game and mostly working the way i want it to.
oh yeah dont mind the effects in that second pic, its old and the offset wasnt right on the effects cause i didnt use actualy hardpoints, just attached everything to dummyroot and adjusted the offset in the odf so they would be where i wanted them.
im gonna change the effect to blue later but for now its in game and mostly working the way i want it to.
oh yeah dont mind the effects in that second pic, its old and the offset wasnt right on the effects cause i didnt use actualy hardpoints, just attached everything to dummyroot and adjusted the offset in the odf so they would be where i wanted them.
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pr1983
RE: Re: RE: W.I.P. Naboo N-1 Starfighter
Looks great, and the droid looks fine...
- minilogoguy18
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its the console, im using the BF2_modtools.exe and it shows any errors in there from the game.
but now i cant play my space test map cause it crashes right when the loading bar gets full but before the map actually opens but i got this error when munging...
its been so long since ive compiled anything that i dont even remember where the shell.req even goes or what it contains, i tried doing a clean and then remunging but no luck, anyone know how to fix it?
EDIT: nevermind, i got it, it was because i ruled out the chunk secion in the .odf with
since i didnt have any chunks made but i guess ill have to deal with seeing the xwings chunks until i finish mine.
but now i cant play my space test map cause it crashes right when the loading bar gets full but before the map actually opens but i got this error when munging...
Code: Select all
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warningsits been so long since ive compiled anything that i dont even remember where the shell.req even goes or what it contains, i tried doing a clean and then remunging but no luck, anyone know how to fix it?
EDIT: nevermind, i got it, it was because i ruled out the chunk secion in the .odf with
Code: Select all
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Vyse
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- minilogoguy18
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- minilogoguy18
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