W.I.P. Naboo N-1 Starfighter

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Should i add a cockpit to this model?

yes
26
81%
no
2
6%
dont care
4
13%
 
Total votes: 32
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minilogoguy18
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RE: W.I.P. Naboo N-1 Starfighter

Post by minilogoguy18 »

yeah it was a public download, i would rather have new ones painted but your busy with other things and i suck at textures, i was just impatient and wanted to get it in game as fast as possible, even if it meant photosourcing a bunch of textures into one. this whole model though will be such a light load since it has no animations and needs no enveloping and im also not even gonna place hardpoints, just gonna attach everything to the dummyroot and set the offset in the odf, you can refer to the x-wing to see what im talking about.
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Re: RE: W.I.P. Naboo N-1 Starfighter

Post by Vyse »

minilogoguy18 wrote:i was just impatient and wanted to get it in game as fast as possible, even if it meant photosourcing a bunch of textures into one.
Wow... 0_o never thought I would see you say that, lol. The world as I know it is falling apart! Ahhh!! :P j/k Even if you had photosourced it I know you would do a great job.

Great job on the model, and the textures you found are perfect! Reminds me of the Rogue Squardon unlockable N-1. (Had so much fun with that ship)

Keep up the great work!
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RE: Re: RE: W.I.P. Naboo N-1 Starfighter

Post by minilogoguy18 »

rogue squadron games > all
if they made a moddable rogue squadron game for the PC that was online multiplayer i wouldnt play anything else.

Image

the black is just a placeholder cause i might do the cockpit later on and i just used the droid texture from the x-wing cause im lazy, ill post back later with in game screens.
TK-349

RE: Re: RE: W.I.P. Naboo N-1 Starfighter

Post by TK-349 »

Nice...Love the way the light looks on the two pods on the wings.
pr1983

RE: Re: RE: W.I.P. Naboo N-1 Starfighter

Post by pr1983 »

Holy crap... dude that looks awesome... can't wait to see it in-game...
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RE: Re: RE: W.I.P. Naboo N-1 Starfighter

Post by trainmaster611 »

SHouldn't the engiens be spewing some sort of blue light? :| Btw, good job so far! :P
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RE: Re: RE: W.I.P. Naboo N-1 Starfighter

Post by minilogoguy18 »

the effects arent attached in XSI, they are only viewable through the particle editor or the game itself >_>

Image
Image

im gonna change the effect to blue later but for now its in game and mostly working the way i want it to.
oh yeah dont mind the effects in that second pic, its old and the offset wasnt right on the effects cause i didnt use actualy hardpoints, just attached everything to dummyroot and adjusted the offset in the odf so they would be where i wanted them.
pr1983

RE: Re: RE: W.I.P. Naboo N-1 Starfighter

Post by pr1983 »

Looks great, and the droid looks fine...
DooFi

Post by DooFi »

wtf is that green rectangle?! oO
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Post by minilogoguy18 »

its the console, im using the BF2_modtools.exe and it shows any errors in there from the game.

but now i cant play my space test map cause it crashes right when the loading bar gets full but before the map actually opens but i got this error when munging...

Code: Select all

ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
   1 Errors    0 Warnings

its been so long since ive compiled anything that i dont even remember where the shell.req even goes or what it contains, i tried doing a clean and then remunging but no luck, anyone know how to fix it?

EDIT: nevermind, i got it, it was because i ruled out the chunk secion in the .odf with

Code: Select all

//
since i didnt have any chunks made but i guess ill have to deal with seeing the xwings chunks until i finish mine.
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Post by Epena »

Spiffirific!

I must say, it looks really grand in-game! When you to hope to have this released? Beyond changing the thrust effect to blue, what do you have left?
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Post by Vyse »

Mini, In case you didn't already know, there is a shipped blue thrust effect already made. If you search for "blue" you should find it.
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minilogoguy18
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Post by minilogoguy18 »

hehe i already made it blue, its been blue for like a day or so, those are just old screens, i have lowrez and collision done i just gotta make chunks and thats it unless people want a cockpit view...
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Post by trainmaster611 »

I don't care for a cockpit but I do want the windhield to be transparent :o
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Post by minilogoguy18 »

then that would require me to model a cockpit unless you would like to see completely through the model. >_>
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Post by trainmaster611 »

They don't have a cockpit in the shipped fighters but you can at least see the windows! :?
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Post by minilogoguy18 »

i have a window, its just all black while thiers is just simply black with grey swirled in it and btw, ALL the shipped ships have cocpits and cockpit views, theyre just turned off in the .odf files, you can re-enable them, all it takes is 2 hits with the backspace button and a quick ctrl+S.
SWSOE1

Post by SWSOE1 »

Y will the lasers be blue? In rogue squarron, the lasers were green. Im not sayin you have to. But this does look really good and Ive allways wanted to fly on in BF2
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Post by minilogoguy18 »

no the EXHAUST is blue, the lasers are green and they are linked as well cause im a huge fan of the rogue squadron games.
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Post by Qdin »

wait - was that a seam problem I just saw on the texture? :P
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