lol nice one.Teancum wrote:Congradulations. For stating that I've upgraded your rank for you. Enjoy.
Battle Above Endor Map Annoucement
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Xavious
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Lord_Wyrven
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RevanSithLord
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Protector_Pulch
Oh fine, a music video - I love Hip-Hop and Pop-Music soooooooo much [IRONY!]RevanSithLord wrote:well that's cool....because I'm so gonna film stuff in this.Might make a music video just for the Gametoast community.
Imagine 3of11 would take Xwingguy's interiored (?) cruisers and put them in the DS II map - or the other way round.
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yankeefan05
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=AOX=Durge
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vaders_Legion
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=AOX=Durge
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Jawa_Killer
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The poly limit was set low on purpose so that guys wouldn't try to go 6000 polys. It's a fail-safe to ensure that during big battles the framerate would not drop due to high-poly soldiers and vehicles. The engine is capable of a lot, but the put fail-safes in.
I really see why they did it too. Look at Quake III, Unreal Tournament. When the game came out guys with high-end machines built these high-poly levels and models, and only a few could use them.
I really see why they did it too. Look at Quake III, Unreal Tournament. When the game came out guys with high-end machines built these high-poly levels and models, and only a few could use them.
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xwingguy
I told him that was impossible for the engine to allow a player to slice a hole in the hull of an Imperial Star Destroyer and jump into the hangar.vaders_Legion wrote:i know master skywalker put in a couple of nebulon b's and i learned from him that the battlefront 2 game engine sucks.
Name 1 engine that can do that outside a cut scene.
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RevanSithLord
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Yea, it'd rock if you can do it though.
The least you can do is code a hardpoint or something and even though you cant really cut it or anything, it'd just explode or w/e, and you can get in that way. But who would want to code thousands of little hardpoints in the hull anyway? So ya might as well just land in the hangar with a ship and go on from there. 
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=AOX=Durge
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