W.I.P. Juggernaut

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Schizo

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Post by Schizo »

If you can figure out how to animate the wheels, then you could probably use the Hailfire Tank's ODF and such as reference, right? Because that, and the Snail Tank are the only two vehicles I know of in the game that actually... roll. I don't know. I think this would make a good replacement for the AT-TE as the "command" vehicle in some maps. Just my opinion though. Great job on it so far though. Keep up the good work. :)
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Post by Jawa_Killer »

even IF we get the wheels rotating....there is a problem with the stiffness.....the wheels wouldn't go up n down when it drives over a hill
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Post by Leviathan »

Schizo, as far as I know, Star Wars Battlefront I / II vehicles owning wheels (Such as the Hailfire Droid or the Corporate Alliance Tank Droid) do not have real movements dedicated and associated to these last ones, but exploit Textures' animations intended to make users of those vehicles think that they are really rolling...
Lord-Bandu

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Post by Lord-Bandu »

Yea there are no animation files for either model.
Schizo

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Post by Schizo »

Hmm... interesting. They actually use textures to make it look like they're rolling?

That's pretty clever... make a texture instead of making a whole new set of animations. Very clever indeed.
OGEB1103

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Post by OGEB1103 »

Plus the hailfire and snail droid are really just hover vehicles with changed stats (to make them touch the floor etc.)
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Post by Leviathan »

I would also say that such a method is intended not to consume too much memory, dynamically managed by Star Wars Battlefront II, so as to allow other stuffs (Explosion effects, Skydomes, etc...) to function properly and to fit Specifications of most of the users' Computers, which might explain why this LucasArts video-game isn't that "requiring"...
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Post by minilogoguy18 »

i know how to do all of it but havnt actually tried it, ive been talking to psych0fred about how we could make it work...
manco

Post by manco »

Dragonum that thing looks amazing keep up the great work
Bobafett16

Post by Bobafett16 »

wow that look Awsome Drag!! keep up the GREAT work :D
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Dragonum
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Post by Dragonum »

here is a new pic, the model is finish.
needs lowrez and collison model and a odf file

Image
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Post by Qdin »

Dragonum wrote: the model is finish.
Really? :P I thought it was german.. :roll: :P :D

looks good, Dra :wink: I hope I might be able to help you with the animations (I've already told you once - but people forget :wink: )

All I don't know, is how the animations and the .msh and the animationbank should be :) then I can help you with the rest :P

Gotta admit that the texture is great - and so is the model :D
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Post by minilogoguy18 »

who made the textures? i could use thier help cause ive made so many models at once and it would take forever if i were to skin them all one by one myself.
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Post by PR-0927 »

The greatest skinner ever, DooFi made the skins. He tends to skin for just about everything of mine.

;)

- Majin Revan
OOM-911

Post by OOM-911 »

i saw a screen of this on filefornt

is it actwilly avalibel

if so can you tell me ware this this is sweet
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minilogoguy18
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Post by minilogoguy18 »

its not released, i also feel like going to town on your face with a rubber chicken for that spelling :P
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Post by Epena »

Mini, Lev will hunt you down for that remark. :P

But, anyways...need something positive for the post..

Awesome model again! So cooL! It's really realistic! DooFi Rocks!

(at least I'm serious, right? :P)
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Post by Teancum »

Lev should hunt down teh baad spellar be4 Mini.
jango232

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Post by jango232 »

wow looks amazing
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Post by DeathRow »

Incredible...
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