W.I.P. Juggernaut
Moderator: Moderators
-
Schizo
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
If you can figure out how to animate the wheels, then you could probably use the Hailfire Tank's ODF and such as reference, right? Because that, and the Snail Tank are the only two vehicles I know of in the game that actually... roll. I don't know. I think this would make a good replacement for the AT-TE as the "command" vehicle in some maps. Just my opinion though. Great job on it so far though. Keep up the good work. 
-
Jawa_Killer
- Brigadier General

- Posts: 629
- Joined: Thu Jun 23, 2005 6:06 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
even IF we get the wheels rotating....there is a problem with the stiffness.....the wheels wouldn't go up n down when it drives over a hill
-
Leviathan
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Schizo, as far as I know, Star Wars Battlefront I / II vehicles owning wheels (Such as the Hailfire Droid or the Corporate Alliance Tank Droid) do not have real movements dedicated and associated to these last ones, but exploit Textures' animations intended to make users of those vehicles think that they are really rolling...
-
Lord-Bandu
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Yea there are no animation files for either model.
-
Schizo
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Hmm... interesting. They actually use textures to make it look like they're rolling?
That's pretty clever... make a texture instead of making a whole new set of animations. Very clever indeed.
That's pretty clever... make a texture instead of making a whole new set of animations. Very clever indeed.
-
OGEB1103
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Plus the hailfire and snail droid are really just hover vehicles with changed stats (to make them touch the floor etc.)
-
Leviathan
- Missing Jedi Admin
- Posts: 3277
- Joined: Fri Nov 12, 2004 2:54 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
I would also say that such a method is intended not to consume too much memory, dynamically managed by Star Wars Battlefront II, so as to allow other stuffs (Explosion effects, Skydomes, etc...) to function properly and to fit Specifications of most of the users' Computers, which might explain why this LucasArts video-game isn't that "requiring"...
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
i know how to do all of it but havnt actually tried it, ive been talking to psych0fred about how we could make it work...
- Dragonum
- 2nd Lieutenant

- Posts: 405
- Joined: Tue Nov 16, 2004 4:08 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
Qdin
- Old School Staff
- Posts: 2059
- Joined: Wed Feb 23, 2005 9:54 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Really?Dragonum wrote: the model is finish.
looks good, Dra
All I don't know, is how the animations and the .msh and the animationbank should be
Gotta admit that the texture is great - and so is the model
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
-
OOM-911
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
jango232
RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
wow looks amazing
-
DeathRow
- Master Bounty Hunter

- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
- Projects :: None.
- xbox live or psn: No gamertag set
- Location: Aussieland.
RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut
Incredible...
