SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Ping
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Re: SWBF Series Model Showcase Thread v3.0

Post by Ping »

GangsterJawa wrote:Dude, You really need to get bored more often! :D
You should see some of the KOTOR models he made, then. Also, Gogie, it's good to hear from somebody who disappears then reappears every so often. :wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Blade »

That's incredible, I always enjoy looking at your models.

(I especially love how much detail you put into the interior of that model, with Darth Vader sitting there and such :))
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Re: SWBF Series Model Showcase Thread v3.0

Post by Teancum »

Gogie wrote:I got bored again.
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Nice :thumbs:

*cough*DashRendarKthanks*cough* :P
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Re: SWBF Series Model Showcase Thread v3.0

Post by redgroupclan »

Does Gogie have an occupation for modeling?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Gogie »

Teancum wrote:
Gogie wrote:I got bored again.
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Nice :thumbs:

*cough*DashRendarKthanks*cough* :P
sry Tean i've been a little busy lately.. ill get right on it
Does Gogie have an occupation for modeling?
nope just an over obsessive nerd, and a drop out lol/
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Re: SWBF Series Model Showcase Thread v3.0

Post by redgroupclan »

You defintely need to get a career for it. :wink:

LucasArts would love having another "over obsessive nerd." lol
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

Simple model; wanted some practice working on my own textures:
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Re: SWBF Series Model Showcase Thread v3.0

Post by AQT »

Wow, that's very nice. I like it quite a lot. If you ever release it I'll definately use it in my next version of platform-proof Tak Base. :thumbs:
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Re: SWBF Series Model Showcase Thread v3.0

Post by VF501 »

Nice texture Mav, its a bit too mono-toned though. The textured in Paneling is really nice, but the physical edges of the model look to mismatched from the rendered clouds you used in the texture. I'd soften them up a little with scratch marks.

Make a new layer, set it to screen, at 20-30% opacity, then use a rough brush to do scratch detailing on edges and raised surfaces. Then for grunge/grime you could use a new layer set to normal at 30-50% opacity and a rough brush, then put grunge/grime in depressed areas where it would be likely to collect in.

Generic Large Government/Office Building- UV'ed, gonna start dismantling parts of a duplicate to make a destroyed version for the Fallout Mod.

Image

And a Power Armor Update, this is the first full on character texture I've painted so its going kinda slow, just have to detail a few more parts and add some grunge/grime and paint/decals that you would find on armor.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Fluffy_the_ic »

EPIC WIN. Seriously, you have major skill at texturing. Even if it's taking forever, it's still awesomesauce.
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

o.O You got some real talent at texturing! Do you use photoshop?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Maveritchell »

fai222 wrote:o.O You got some real talent at texturing! Do you use photoshop?
It looks good, but most of the texture detail comes from baking an (occlusion?) map onto his texture (although there are some notable borders at edges on the chest). It might look nice to apply some sort of semitransparent gradient over the top to give it a more metallic sheen.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Grev »

Very nice work!

Also, nice ship model Mav.
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Re: SWBF Series Model Showcase Thread v3.0

Post by ANDEWEGET »

now my turn wiht my first face:
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860 Tris
the face is 1 cube.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Thunder »

render of a upcoming clone commando for secret projects
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

ooh looks cool. (nice avatar thunder)
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

*gasp*unecassery polys *gasp*
what does these toruses on the forearms mean?
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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

Very simple model edit (two models actually): a different crashed LAAT. Pic is in mesh viewer, will post pic of it in XSI if necessary (assuming doesn't need wireframes sits an edited + imported model?):
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Re: SWBF Series Model Showcase Thread v3.0

Post by ryukaji »

The models I made out of boredom and I used as a POTD.
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[attachment=1]rock.jpg[/attachment][attachment=0]rockwire.jpg[/attachment]
I think it looks better as a blender render rather than ingame. The stormtroopers are imported but the rest I did myself.
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Re: SWBF Series Model Showcase Thread v3.0

Post by RogueKnight »

xDDDDDD

Vader's Fist!

Nice band name!

*runs off to record new song for "Vaders Fist"*
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