Model Problem
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- Gogie
- Modeling Master

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Model Problem
Ok, so I loaded my model, created and odf and exported it into an msh. When I load it into the zone editor my model shows up, but when I try to play battlefront my model doesnt show up, and I have followed most oof the directions.
-
Lord-Bandu
RE: Model Problem
Did you branch select (middle mouse button) the mesh in xsi when you exported?
- Gogie
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- Gogie
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- squipple
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In the little selection window on the right - right below the button that says 'Sample', add a 'B:' before the selection name.
So, if your object selected is named cube make it say B:cube
That will branch select your object.
As for the odf, make sure it has the bare essentials (the cube references would be your msh names):
Also make sure your odf is in the 'odf' folder in your world's folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\odf
and the msh is in the msh folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\msh
And, when placing in ZeroEditor, make sure you're placing the ODF, and not the MSH
So, if your object selected is named cube make it say B:cube
That will branch select your object.
As for the odf, make sure it has the bare essentials (the cube references would be your msh names):
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cube.msh"
[Properties]
GeometryName = "cube"BF2_ModTools\data_XXX\Worlds\XXX\world1\odf
and the msh is in the msh folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\msh
And, when placing in ZeroEditor, make sure you're placing the ODF, and not the MSH
- Gogie
- Modeling Master

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Ok well ummm its not a matter of having it in the zero editor, in the zeroeditor i can see my object perfectly, but umm it doesnt appear in the game itselfsquipple wrote:In the little selection window on the right - right below the button that says 'Sample', add a 'B:' before the selection name.
So, if your object selected is named cube make it say B:cube
That will branch select your object.
As for the odf, make sure it has the bare essentials (the cube references would be your msh names):
Also make sure your odf is in the 'odf' folder in your world's folderCode: Select all
[GameObjectClass] ClassLabel = "prop" GeometryName = "cube.msh" [Properties] GeometryName = "cube"
BF2_ModTools\data_XXX\Worlds\XXX\world1\odf
and the msh is in the msh folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\msh
And, when placing in ZeroEditor, make sure you're placing the ODF, and not the MSH
- squipple
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-
Vyse
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- Gogie
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