Model Problem

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Model Problem

Post by Gogie »

Ok, so I loaded my model, created and odf and exported it into an msh. When I load it into the zone editor my model shows up, but when I try to play battlefront my model doesnt show up, and I have followed most oof the directions.
Lord-Bandu

RE: Model Problem

Post by Lord-Bandu »

Did you branch select (middle mouse button) the mesh in xsi when you exported?
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Post by Gogie »

I think so... I'll try loading it again and tell ya. thnx bandu
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Post by Gogie »

my middle mouse button is kinda screwed up... which menu would the brach select be under?
User avatar
squipple
1st Lieutenant
1st Lieutenant
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by squipple »

In the little selection window on the right - right below the button that says 'Sample', add a 'B:' before the selection name.
So, if your object selected is named cube make it say B:cube
That will branch select your object.

As for the odf, make sure it has the bare essentials (the cube references would be your msh names):

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"cube.msh"


[Properties]		

GeometryName	=	"cube"
Also make sure your odf is in the 'odf' folder in your world's folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\odf
and the msh is in the msh folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\msh

And, when placing in ZeroEditor, make sure you're placing the ODF, and not the MSH
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Post by Gogie »

squipple wrote:In the little selection window on the right - right below the button that says 'Sample', add a 'B:' before the selection name.
So, if your object selected is named cube make it say B:cube
That will branch select your object.

As for the odf, make sure it has the bare essentials (the cube references would be your msh names):

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"cube.msh"


[Properties]		

GeometryName	=	"cube"
Also make sure your odf is in the 'odf' folder in your world's folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\odf
and the msh is in the msh folder
BF2_ModTools\data_XXX\Worlds\XXX\world1\msh

And, when placing in ZeroEditor, make sure you're placing the ODF, and not the MSH
Ok well ummm its not a matter of having it in the zero editor, in the zeroeditor i can see my object perfectly, but umm it doesnt appear in the game itself
User avatar
squipple
1st Lieutenant
1st Lieutenant
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by squipple »

Yeah, you can see both msh AND odf in ZE. But what's in ZE isn't necessarily what shows up in the game. When browsing for an object to place, you must select and place the ODF for the object to show up in the game. If you just place a msh, it will show up in ZE, but NOT in the game.
Vyse
General
General
Posts: 776
Joined: Sun Aug 28, 2005 5:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Vyse »

Did you merge all your objects together? This sounds like you didn't.
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Post by Gogie »

Vyse wrote:Did you merge all your objects together? This sounds like you didn't.
All my objects... I only have one object
User avatar
Gogie
Modeling Master
Modeling Master
Posts: 708
Joined: Fri Mar 31, 2006 11:02 pm
Projects :: Tinkering away with LEGO
Location: alberta, canada

Post by Gogie »

OMF I retried yesterday with a much harder model and it worked but for some reason something as simple as a box wont work... this is so odd...
Post Reply