SketchUp Models

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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IndianaJoe
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Re: SketchUp Models

Post by IndianaJoe »

thanks for the feedback, and i figured out the lower poly thing after i was finished with the model

edit: I made a z-6 rotary:

wireframe:
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pic
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Re: SketchUp Models

Post by GangsterJawa »

That's amazing! Incredible detail for a sketchup model!
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Re: SketchUp Models

Post by kooster »

indeed that is an amazing model!
incredible detail for any type of model
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Re: SketchUp Models

Post by IndianaJoe »

thanks!

(now i gotta get it ingame...)
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Re: SketchUp Models

Post by Delta-1035 »

That's amazing! Good job!

Anyway it will never look good in-game(SWBF), because of the positions of the handles.
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Re: SketchUp Models

Post by theultimat »

Delta-1035 wrote:That's amazing! Good job!

Anyway it will never look good in-game(SWBF), because of the positions of the handles.
Unless you make new anims for it. But yeah, it is an amazing model. :thumbs:
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Re: SketchUp Models

Post by Wonderboy »

Caleb1117 has a source file with an underhanded chain gun, you could probably use that.
http://starwarsbattlefront.filefront.co ... ck_4;89734
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Re: SketchUp Models

Post by Commander_Fett »

Mad Cat 75 ton heavy battlemech
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statue version for DMI
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based off the model from Mechwarrior 4 Mercenaries
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Re: SketchUp Models

Post by mswf »

Wow, he looks nice. Great job in remaking him.
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Re: SketchUp Models

Post by IndianaJoe »

nice model commander_fett.

@wonderboy, i don't really like that one, in fact, that's the reason i made the z-6 in the first place.

i realized what Delta-1035 said and did this:
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new front handle, and raised the back one.
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Re: SketchUp Models

Post by destructo_bot »

Commander_Fett wrote:Mad Cat 75 ton heavy battlemech
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statue version for DMI
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based off the model from Mechwarrior 4 Mercenaries
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Image
Nice job remaking your avatar!
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Re: SketchUp Models

Post by Wonderboy »

joe, i just meant using the hand positioning because yours is similar, but more detailed
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Re: SketchUp Models

Post by IndianaJoe »

wonderboy, i thought it used the same anims...
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Re: SketchUp Models

Post by Delta-1035 »

IndianaJoe wrote:n realized what Delta-1035 said and did this:
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new front handle, and raised the back one.
Much better. :thumbs:
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Re: SketchUp Models

Post by Null_1138 »

Paintball 'nades anyone?
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I doubt I'll actually use it, but it looks cool for now.
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Re: SketchUp Models

Post by Master_Ben »

:shock:

Lots of paintball stuff lately..... :P
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Re: SketchUp Models

Post by Null_1138 »

Master_Ben wrote:Lots of paintball stuff lately..... :P
Yeah I know. :P I know none of it could possibly get into BF2 due to MASSIVE poly counts, but I may be able to get them to another game.

EDIT: Oh screw that, the three big ones have about 11,000 triangles each! :faint:
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Re: SketchUp Models

Post by Master_Ben »

Null_1138 wrote:
Master_Ben wrote:Lots of paintball stuff lately..... :P
Yeah I know. :P I know none of it could possibly get into BF2 due to MASSIVE poly counts, but I may be able to get them to another game.

EDIT: Oh screw that, the three big ones have about 11,000 triangles each! :faint:
Yeah, bummer... They're still cool models though.
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Re: SketchUp Models

Post by DarthD.U.C.K. »

Null_1138 wrote:EDIT: Oh screw that, the three big ones have about 11,000 triangles each! :faint:
what would have you expected?
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Re: SketchUp Models

Post by Null_1138 »

DarthD.U.C.K. wrote:
Null_1138 wrote:EDIT: Oh screw that, the three big ones have about 11,000 triangles each! :faint:
what would have you expected?
Nothing less. :funny2:
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