How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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IndianaJoe
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by IndianaJoe » Sat Aug 08, 2009 9:28 pm
thanks for the feedback, and i figured out the lower poly thing
after i was finished with the model
edit: I made a z-6 rotary:
wireframe:
pic
GangsterJawa
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by GangsterJawa » Sun Aug 09, 2009 1:09 pm
That's amazing! Incredible detail for a sketchup model!
kooster
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by kooster » Sun Aug 09, 2009 3:04 pm
indeed that is an amazing model!
incredible detail for any type of model
IndianaJoe
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by IndianaJoe » Sun Aug 09, 2009 4:46 pm
thanks!
(now i gotta get it ingame...)
Delta-1035
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by Delta-1035 » Mon Aug 10, 2009 3:18 am
That's amazing! Good job!
Anyway it will never look good in-game(SWBF), because of the positions of the handles.
theultimat
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by theultimat » Mon Aug 10, 2009 9:26 am
Delta-1035 wrote: That's amazing! Good job!
Anyway it will never look good in-game(SWBF), because of the positions of the handles.
Unless you make new anims for it. But yeah, it is an amazing model.
Commander_Fett
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by Commander_Fett » Mon Aug 10, 2009 3:25 pm
Mad Cat 75 ton heavy battlemech
based off the model from Mechwarrior 4 Mercenaries
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by mswf » Mon Aug 10, 2009 3:31 pm
Wow, he looks nice. Great job in remaking him.
IndianaJoe
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by IndianaJoe » Tue Aug 11, 2009 7:18 am
nice model commander_fett.
@wonderboy, i don't really like that one, in fact, that's the reason i made the z-6 in the first place.
i realized what Delta-1035 said and did this:
new front handle, and raised the back one.
destructo_bot
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by destructo_bot » Tue Aug 11, 2009 3:47 pm
Commander_Fett wrote: Mad Cat 75 ton heavy battlemech
based off the model from Mechwarrior 4 Mercenaries
Nice job remaking your avatar!
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by Wonderboy » Tue Aug 11, 2009 4:27 pm
joe, i just meant using the hand positioning because yours is similar, but more detailed
IndianaJoe
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by IndianaJoe » Wed Aug 12, 2009 5:22 pm
wonderboy, i thought it used the same anims...
Delta-1035
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by Delta-1035 » Thu Aug 13, 2009 2:13 pm
IndianaJoe wrote: n realized what Delta-1035 said and did this:
new front handle, and raised the back one.
Much better.
Null_1138
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by Null_1138 » Tue Aug 18, 2009 1:40 pm
Paintball 'nades anyone?
I doubt I'll actually use it, but it looks cool for now.
Master_Ben
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by Master_Ben » Tue Aug 18, 2009 2:55 pm
Lots of paintball stuff lately.....
Null_1138
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by Null_1138 » Tue Aug 18, 2009 9:22 pm
Master_Ben wrote: Lots of paintball stuff lately.....
Yeah I know.
I know none of it could possibly get into BF2 due to MASSIVE poly counts, but I may be able to get them to another game.
EDIT: Oh screw that, the three big ones have about 11,000 triangles each!
Master_Ben
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by Master_Ben » Wed Aug 19, 2009 10:01 am
Null_1138 wrote: Master_Ben wrote: Lots of paintball stuff lately.....
Yeah I know.
I know none of it could possibly get into BF2 due to MASSIVE poly counts, but I may be able to get them to another game.
EDIT: Oh screw that, the three big ones have about 11,000 triangles each!
Yeah, bummer... They're still cool models though.
DarthD.U.C.K.
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by DarthD.U.C.K. » Wed Aug 19, 2009 10:16 am
Null_1138 wrote: EDIT: Oh screw that, the three big ones have about 11,000 triangles each!
what would have you expected?
Null_1138
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by Null_1138 » Wed Aug 19, 2009 7:03 pm
DarthD.U.C.K. wrote: Null_1138 wrote: EDIT: Oh screw that, the three big ones have about 11,000 triangles each!
what would have you expected?
Nothing less.