The "Help me find a known PRE-EXISTING asset" topic

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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DarthD.U.C.K.
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by DarthD.U.C.K. »

do you mean THIS one?
as far as i know its the only working/walking dwarfspider
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by Teancum »

That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by wookieejedi »

I need the stock Capital Ship assests and capital ship Dome assests from the GCW era. My internet won't let me download the massive SWBF2 mod tools, does any one have it? Thanks
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by [TFA]Padawan_Fighter »

How is that going to solve anything? You'll still be downloading.
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by 501st_commander »

wookieejedi wrote:I need the stock Capital Ship assests and capital ship Dome assests from the GCW era. My internet won't let me download the massive SWBF2 mod tools, does any one have it? Thanks
Why would you need the capital ship dome assets if you dont have the modtools?
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by wookieejedi »

because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by Xavious »

Teancum wrote:That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.
Are you sure you set it up correctly? I know I've used that one before, and I've seen it used in other maps too, and the legs work fine. It just needs the shipped spider droid animations.
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by Deviss »

Xavious wrote:
Teancum wrote:That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.
Are you sure you set it up correctly? I know I've used that one before, and I've seen it used in other maps too, and the legs work fine. It just needs the shipped spider droid animations.
ouch use original animation spiderdroid??
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by Teancum »

Xavious wrote:
Teancum wrote:That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.
Are you sure you set it up correctly? I know I've used that one before, and I've seen it used in other maps too, and the legs work fine. It just needs the shipped spider droid animations.
Dropped Psych0fred's files into the vehicles side, munged the SWBF2 version of the animations, dropped em' in. The vehicle moves and whatnot, just doesn't animate the legs.
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by Lagomorphia »

Ok, but in this pack I can only find many weapon models, no animation set.
Try this pack. The animations are in there. The catch is that if the unit using them also has a rifle, he won't lift it when he shoots either so be sure to use a long rifle or it'll look really odd.
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by DarthD.U.C.K. »

the animation in this pack is taken from calebs pack which was already linked by AQT
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by [TFA]Padawan_Fighter »

wookieejedi wrote:because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2

No, I mean, you need the BF2 Modtools in order to mod ANYTHING in SWBF2. So you'll still be downloading.
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by RogueKnight »

[TFA]Padawan_Fighter wrote:
wookieejedi wrote:because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2

No, I mean, you need the BF2 Modtools in order to mod ANYTHING in SWBF2. So you'll still be downloading.
Good thing he's modding BF1.
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by lucasfart »

I was wondering if the quinlan vos model from the SWBF1 Convo pack was realeased anywhere? and if not, has anyone else made a model of him?
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by carfanaticphil »

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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by wookieejedi »

DarthRogueKnight wrote:
[TFA]Padawan_Fighter wrote:
wookieejedi wrote:because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2

No, I mean, you need the BF2 Modtools in order to mod ANYTHING in SWBF2. So you'll still be downloading.
Good thing he's modding BF1.

so does any one have them?
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by Darth_Spiderpig »

wookieejedi wrote:so does any one have them?

Sure

These are the assets for everything model/skin/odf wise.
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by wookieejedi »

Thank you so much! I really appreciate that.
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by Darth_Spiderpig »

No problem, enjoy. :D
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Re: The "Help me find a known PRE-EXISTING asset" topic

Post by H_BOMB »

There was some Dantooine trees and grass that Majin Revan used in one of his Rise of the Empire maps. The trees were made by Lord Bandu I think, I dunno about the grass. Does anybody know where I could find them?

EDIT: Never mind, I found them. :P
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