The "Help me find a known PRE-EXISTING asset" topic
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- DarthD.U.C.K.
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Re: The "Help me find a known PRE-EXISTING asset" topic
do you mean THIS one?
as far as i know its the only working/walking dwarfspider
as far as i know its the only working/walking dwarfspider
- Teancum
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Re: The "Help me find a known PRE-EXISTING asset" topic
That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.
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wookieejedi
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Re: The "Help me find a known PRE-EXISTING asset" topic
I need the stock Capital Ship assests and capital ship Dome assests from the GCW era. My internet won't let me download the massive SWBF2 mod tools, does any one have it? Thanks
- [TFA]Padawan_Fighter
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Re: The "Help me find a known PRE-EXISTING asset" topic
How is that going to solve anything? You'll still be downloading.
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501st_commander
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Re: The "Help me find a known PRE-EXISTING asset" topic
Why would you need the capital ship dome assets if you dont have the modtools?wookieejedi wrote:I need the stock Capital Ship assests and capital ship Dome assests from the GCW era. My internet won't let me download the massive SWBF2 mod tools, does any one have it? Thanks
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wookieejedi
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Re: The "Help me find a known PRE-EXISTING asset" topic
because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2
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Xavious
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Re: The "Help me find a known PRE-EXISTING asset" topic
Are you sure you set it up correctly? I know I've used that one before, and I've seen it used in other maps too, and the legs work fine. It just needs the shipped spider droid animations.Teancum wrote:That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.
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Deviss
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Re: The "Help me find a known PRE-EXISTING asset" topic
ouch use original animation spiderdroid??Xavious wrote:Are you sure you set it up correctly? I know I've used that one before, and I've seen it used in other maps too, and the legs work fine. It just needs the shipped spider droid animations.Teancum wrote:That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.
- Teancum
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Re: The "Help me find a known PRE-EXISTING asset" topic
Dropped Psych0fred's files into the vehicles side, munged the SWBF2 version of the animations, dropped em' in. The vehicle moves and whatnot, just doesn't animate the legs.Xavious wrote:Are you sure you set it up correctly? I know I've used that one before, and I've seen it used in other maps too, and the legs work fine. It just needs the shipped spider droid animations.Teancum wrote:That's the one I have. It doesn't animate correctly in SWBF2. It just moves along without actually moving its legs.
- Lagomorphia
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Re: The "Help me find a known PRE-EXISTING asset" topic
Try this pack. The animations are in there. The catch is that if the unit using them also has a rifle, he won't lift it when he shoots either so be sure to use a long rifle or it'll look really odd.Ok, but in this pack I can only find many weapon models, no animation set.
- DarthD.U.C.K.
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Re: The "Help me find a known PRE-EXISTING asset" topic
the animation in this pack is taken from calebs pack which was already linked by AQT
- [TFA]Padawan_Fighter
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Re: The "Help me find a known PRE-EXISTING asset" topic
wookieejedi wrote:because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2
No, I mean, you need the BF2 Modtools in order to mod ANYTHING in SWBF2. So you'll still be downloading.
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RogueKnight
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Re: The "Help me find a known PRE-EXISTING asset" topic
Good thing he's modding BF1.[TFA]Padawan_Fighter wrote:wookieejedi wrote:because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2
No, I mean, you need the BF2 Modtools in order to mod ANYTHING in SWBF2. So you'll still be downloading.
- lucasfart
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Re: The "Help me find a known PRE-EXISTING asset" topic
I was wondering if the quinlan vos model from the SWBF1 Convo pack was realeased anywhere? and if not, has anyone else made a model of him?
- carfanaticphil
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wookieejedi
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Re: The "Help me find a known PRE-EXISTING asset" topic
DarthRogueKnight wrote:Good thing he's modding BF1.[TFA]Padawan_Fighter wrote:wookieejedi wrote:because I use the SWBF1 assets I downloaded a long time ago, and I plan on doing some space maps
anyway that is why I need the stock Capital Ship assests and capital ship Dome assests from the GCW era for BF2
No, I mean, you need the BF2 Modtools in order to mod ANYTHING in SWBF2. So you'll still be downloading.
so does any one have them?
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Darth_Spiderpig
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Re: The "Help me find a known PRE-EXISTING asset" topic
wookieejedi wrote:so does any one have them?
Sure
These are the assets for everything model/skin/odf wise.
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wookieejedi
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Re: The "Help me find a known PRE-EXISTING asset" topic
Thank you so much! I really appreciate that.
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Darth_Spiderpig
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Re: The "Help me find a known PRE-EXISTING asset" topic
No problem, enjoy. 
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H_BOMB
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Re: The "Help me find a known PRE-EXISTING asset" topic
There was some Dantooine trees and grass that Majin Revan used in one of his Rise of the Empire maps. The trees were made by Lord Bandu I think, I dunno about the grass. Does anybody know where I could find them?
EDIT: Never mind, I found them.
EDIT: Never mind, I found them.
