BFSM (battlefront skelltor's mod) Hero Update 4/21
Moderator: Moderators
-
MrCrayon
- Jedi Knight

- Posts: 554
- Joined: Sat Apr 17, 2010 8:15 pm
- Projects :: Coruscant map Want to help PM me
- Location: Buried in homework, but getting better
Re: BFSM (battlefront skelltor's mod) large update 10/11
I noticed the e-11 is awesome. Did you make the sounds accurate?
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: BFSM (battlefront skelltor's mod) large update 10/11
the clonecommander on kamino is not localized.
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: BFSM (battlefront skelltor's mod) large update 10/11
nope i am sorry there are no custom sounds when i tried to use them munging wouldn't workMrCrayon wrote:I noticed the e-11 is awesome. Did you make the sounds accurate?
@ appo ok i will fix that
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: BFSM (battlefront skelltor's mod) large update 10/11
too badskelltor wrote:nope i am sorry there are no custom sounds when i tried to use them munging wouldn't workMrCrayon wrote:I noticed the e-11 is awesome. Did you make the sounds accurate?
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: BFSM (battlefront skelltor's mod) large update 10/11
i can do custom sounds for you if you want
just pm me with the sounds you want, and i will find them then munge a new sound set for you
just pm me with the sounds you want, and i will find them then munge a new sound set for you
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: BFSM (battlefront skelltor's mod) large update 10/11
ok thx a lot i sent you a PM 
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: BFSM (battlefront skelltor's mod) large update 10/11
I don't think you should give the shock trooper on Mygeeto(GCW) an orbital strike.
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: BFSM (battlefront skelltor's mod) large update 10/11
why he has one on all other maps?
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: BFSM (battlefront skelltor's mod) large update 10/11
I've only noticed it on Mygeeto(but I haven't played as a shock trooper very much), so I don't think he should have one at all.
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: BFSM (battlefront skelltor's mod) large update 10/11
just wondering but why? no other rocketeer units have one he is the only basic class to have one it helps him stand apart imho.
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: BFSM (battlefront skelltor's mod) large update 10/11
cause it's a basic class, and basic classes shouldn't have that powerfull weapons.
EDIT:
@skelltor:
-jango fett's jetpack sound dissapears when you enter first-person while you are flying.
-Bail Organa looks wierd...
EDIT:
@skelltor:
-jango fett's jetpack sound dissapears when you enter first-person while you are flying.
-Bail Organa looks wierd...
Hidden/Spoiler:
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: BFSM (battlefront skelltor's mod) large update 10/11
Why? In good ol batllefront 1, the snipers had orbital strikes.commander501stappo wrote:cause it's a basic class, and basic classes shouldn't have that powerfull weapons.
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: BFSM (battlefront skelltor's mod) large update 10/11
I know, and I never realy liked that, and I'm not forcing him to remove it. I'm just telling what I think would be best.THEWULFMAN wrote:Why? In good ol batllefront 1, the snipers had orbital strikes.commander501stappo wrote:cause it's a basic class, and basic classes shouldn't have that powerfull weapons.
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: BFSM (battlefront skelltor's mod) large update 10/11
ok i think about it some more.
- Dairosh
- Private Third Class
- Posts: 51
- Joined: Fri Apr 02, 2010 10:37 pm
- Location: Kamino cloning facilities
Re: BFSM (battlefront skelltor's mod) large update 10/11
I agree with commander501stappo, the orbital strike is overpowered for the shocktrooper.
edit:
i've just found some bugs
the clone sergeant in coruscant has a missing first person view
the star fighters in space tatooine explode every time they spawn
cody looks a bit too bright, maybe you should match the color of the other 212 units
the shield droid of cody its glitched. i cant see it, it doesnt fire and falls through the ground on utapau
the shield of the droideka and the stormtrooper commander looks way too big in some maps, and the shield activates for the stormtrooper commander every time you press the secondary attack(throwing a grenade or placing and orbital strike)
edit:
i've just found some bugs
the clone sergeant in coruscant has a missing first person view
the star fighters in space tatooine explode every time they spawn
cody looks a bit too bright, maybe you should match the color of the other 212 units
the shield droid of cody its glitched. i cant see it, it doesnt fire and falls through the ground on utapau
the shield of the droideka and the stormtrooper commander looks way too big in some maps, and the shield activates for the stormtrooper commander every time you press the secondary attack(throwing a grenade or placing and orbital strike)
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: BFSM (battlefront skelltor's mod) large update 10/11
the imperial pilot's cluster is not localized
-
LO65
- Private First Class
- Posts: 81
- Joined: Mon Oct 18, 2010 6:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Strugglign in the ninth grade :)
Re: BFSM (battlefront skelltor's mod) large update 10/11
wow lots of bugs but i guess for such a big mod there is bound to be alot of bugs like these can't wait to play the mod when it comes out! 
- commander501stappo
- Jedi

- Posts: 1016
- Joined: Tue Sep 28, 2010 8:13 am
- xbox live or psn: DarthAppo
- Location: In a galaxy very, very close by...
Re: BFSM (battlefront skelltor's mod) large update 10/11
I don't know if anyone told you yet, but...
Hidden/Spoiler:
- Dom380
- Rebel Sergeant

- Posts: 205
- Joined: Wed Apr 08, 2009 12:19 pm
Re: BFSM (battlefront skelltor's mod) large update 10/11
Some of the models look awesome, and some of them look strange (Mara Jade)
- skelltor
- Sith

- Posts: 1431
- Joined: Fri Dec 11, 2009 6:24 pm
- Projects :: BFSM
- xbox live or psn: skelltor95
- Location: minisnowta
- Contact:
Re: BFSM (battlefront skelltor's mod) large update 10/11
ok thanks for the bug report guys 
i am not a huge fan of the mara jade model either but its the only one thats been publicly released
i am not a huge fan of the mara jade model either but its the only one thats been publicly released

