BFSM (battlefront skelltor's mod) Hero Update 4/21

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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MrCrayon
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by MrCrayon »

I noticed the e-11 is awesome. Did you make the sounds accurate?
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commander501stappo
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

the clonecommander on kamino is not localized.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

MrCrayon wrote:I noticed the e-11 is awesome. Did you make the sounds accurate?
nope i am sorry there are no custom sounds when i tried to use them munging wouldn't work
@ appo ok i will fix that
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commander501stappo
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

skelltor wrote:
MrCrayon wrote:I noticed the e-11 is awesome. Did you make the sounds accurate?
nope i am sorry there are no custom sounds when i tried to use them munging wouldn't work
too bad :(
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by THEWULFMAN »

i can do custom sounds for you if you want :yes:
just pm me with the sounds you want, and i will find them then munge a new sound set for you
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

ok thx a lot i sent you a PM :)
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

I don't think you should give the shock trooper on Mygeeto(GCW) an orbital strike.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

why he has one on all other maps?
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

I've only noticed it on Mygeeto(but I haven't played as a shock trooper very much), so I don't think he should have one at all.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

just wondering but why? no other rocketeer units have one he is the only basic class to have one it helps him stand apart imho.
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commander501stappo
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

cause it's a basic class, and basic classes shouldn't have that powerfull weapons.

EDIT:
@skelltor:
-jango fett's jetpack sound dissapears when you enter first-person while you are flying.
-Bail Organa looks wierd...
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by THEWULFMAN »

commander501stappo wrote:cause it's a basic class, and basic classes shouldn't have that powerfull weapons.
Why? In good ol batllefront 1, the snipers had orbital strikes.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

THEWULFMAN wrote:
commander501stappo wrote:cause it's a basic class, and basic classes shouldn't have that powerfull weapons.
Why? In good ol batllefront 1, the snipers had orbital strikes.
I know, and I never realy liked that, and I'm not forcing him to remove it. I'm just telling what I think would be best.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

ok i think about it some more.
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Dairosh »

I agree with commander501stappo, the orbital strike is overpowered for the shocktrooper.
edit:
i've just found some bugs
the clone sergeant in coruscant has a missing first person view
the star fighters in space tatooine explode every time they spawn
cody looks a bit too bright, maybe you should match the color of the other 212 units
the shield droid of cody its glitched. i cant see it, it doesnt fire and falls through the ground on utapau
the shield of the droideka and the stormtrooper commander looks way too big in some maps, and the shield activates for the stormtrooper commander every time you press the secondary attack(throwing a grenade or placing and orbital strike)
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

the imperial pilot's cluster is not localized
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by LO65 »

wow lots of bugs but i guess for such a big mod there is bound to be alot of bugs like these can't wait to play the mod when it comes out! :)
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commander501stappo
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by commander501stappo »

I don't know if anyone told you yet, but...
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by Dom380 »

Some of the models look awesome, and some of them look strange (Mara Jade)
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Re: BFSM (battlefront skelltor's mod) large update 10/11

Post by skelltor »

ok thanks for the bug report guys :)
i am not a huge fan of the mara jade model either but its the only one thats been publicly released
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