Silas wrote:in simple terms: me likee. A lot
SWBF Series Model Showcase Thread v3.0
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- Delta-1035
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Re: Model Showcase Thread v3.0
- fai222
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Re: Model Showcase Thread v3.0
Holy Clone-trooper-helmet-in-a-box!!!!jedi_pilot wrote:Well it's been a long time since I've posted any "real" work in the XSI. But, I plan on being alot more frequent
In any case here is some work I have finally finished texturing![]()
Hidden/Spoiler:wirframeHidden/Spoiler:If you haven't already guessed, It's an M1 garand. The standard issue Rifle for the US during WWII, and KoreaHidden/Spoiler:.
pictures aren't the best, but I'm tired and I don't feel like uploading new ones...
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mutedrancor
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Re: Model Showcase Thread v3.0
Very nice!jedi_pilot wrote:Well it's been a long time since I've posted any "real" work in the XSI. But, I plan on being alot more frequent
In any case here is some work I have finally finished texturing![]()
Hidden/Spoiler:wirframeHidden/Spoiler:If you haven't already guessed, It's an M1 garand. The standard issue Rifle for the US during WWII, and KoreaHidden/Spoiler:.
pictures aren't the best, but I'm tired and I don't feel like uploading new ones...
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VF501
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Re: Model Showcase Thread v3.0
Very nice, well executed and textured M1 Garand
I wonder if there is a way to disable reload in the odf, be a shame if you could reload before the clip runs out, it'd detract from realism and make it less of a unique weapon compared to a Tokratev or Gewerh-42, which have slightly lower rate of fire but larger Magazines.
EDIT:
Russian PPSH-41, 35 Round Box Magazine
Approx 2hours 15min work
2056 Tris

I wonder if there is a way to disable reload in the odf, be a shame if you could reload before the clip runs out, it'd detract from realism and make it less of a unique weapon compared to a Tokratev or Gewerh-42, which have slightly lower rate of fire but larger Magazines.
EDIT:
Russian PPSH-41, 35 Round Box Magazine
Approx 2hours 15min work
2056 Tris

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jedi_pilot
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Re: Model Showcase Thread v3.0
Well thank you everyone for the feedback
.
Roughly 3-4 hours of actual work. Lately, I haven't had alot of time to model, as I have school and other things in my life that take prority. So even though this model has been sitting in my saved projects list for awhile, I only just skinned it last nightSilas wrote:How long roughly did it take you to make that?
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Grev
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Re: Model Showcase Thread v3.0
Russian weapons ftw! Nice model.VF501 wrote:Very nice, well executed and textured M1 Garand
I wonder if there is a way to disable reload in the odf, be a shame if you could reload before the clip runs out, it'd detract from realism and make it less of a unique weapon compared to a Tokratev or Gewerh-42, which have slightly lower rate of fire but larger Magazines.
EDIT:
Russian PPSH-41, 35 Round Box Magazine
Approx 2hours 15min work
2056 TrisHidden/Spoiler:
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Taivyx
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Re: Model Showcase Thread v3.0
Great model, I'd make that barrel a bit more low poly if I were you, VisualMunge tends to delete polies that are too close together, like they did on my M4 model.
Of course I love doing high-detail stuff as well but hey, truth be told, ZeroEngine is quite pitiful in terms of poly limits.
Of course I love doing high-detail stuff as well but hey, truth be told, ZeroEngine is quite pitiful in terms of poly limits.
Last edited by Taivyx on Tue Feb 03, 2009 3:55 pm, edited 1 time in total.
- ANDEWEGET
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Re: Model Showcase Thread v3.0
An a bit rusty version of bobas rifle/carbine/pistol:
Hidden/Spoiler:
- Delta-1035
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Re: Model Showcase Thread v3.0
very nice guns VF501 and ANDE
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VF501
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Re: Model Showcase Thread v3.0
The "deleted polys" is actually edges too close together welded together. Did you try Triangulating your model so it doesn't happen. I've had the same issue fixed by triangulating it in XSI first (either manually to have better control of normals or with the Triangulation command).Taivyx wrote:Great model, I'd make that barrel a bit more low poly if I were you, VisualMunge tends to delete polies that are too close together, like they did on my M4 model.
Of course I love doing high-detail stuff as well but hey, truth be told, ZeroEngine is quite pitiful in terms of poly limits.
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Taivyx
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Re: Model Showcase Thread v3.0
Hm, I exported my model to .obj to be used by my exporter, which I thought automatically triangulated it anyway.
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VF501
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Re: Model Showcase Thread v3.0
Nope, exporting to .obj does not triangulate the model. Also I doubt the Exporter also triangulates because of these issues with close vertexes.
- DarthD.U.C.K.
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Re: Model Showcase Thread v3.0
no obj exporter triangulates automatically
- ANDEWEGET
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Re: Model Showcase Thread v3.0
MandalMotors presents:
Basilisk War Droid
Objects: 35
Triangles: 1836
maybe 4-5 hours only the left side...and its not finished
does somebody want to texture if its finished?
Basilisk War Droid
Objects: 35
Triangles: 1836
maybe 4-5 hours only the left side...and its not finished
Hidden/Spoiler:
Last edited by ANDEWEGET on Sun Feb 08, 2009 10:11 am, edited 1 time in total.
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JysT
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Re: Model Showcase Thread v3.0
woah, awesome!
- DarthD.U.C.K.
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Re: Model Showcase Thread v3.0
JysT wrote:woah, awesome!
- Delta-1035
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Re: Model Showcase Thread v3.0
DarthD.U.C.K. wrote:JysT wrote:woah, awesome!
- fai222
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Re: Model Showcase Thread v3.0
Delta-1035 wrote:DarthD.U.C.K. wrote:JysT wrote:woah, awesome!![]()
- Silas
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Re: Model Showcase Thread v3.0
wowzas. I wondered when someone was going to try and make one of those. It's pretty sweet man, cant wait to see the final productANDEWEGET wrote:MandalMotors presents:
Basilisk War Droid
Objects: 35
Triangles: 1836
maybe 4-5 hours only the left side...and its not finisheddoes somebody want to texture if its finished?Hidden/Spoiler:
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Dragon93
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Re: Model Showcase Thread v3.0
I was just messing around for a bit, going to go ahead and do more things now i can open msh files.
Turned this:

Into:


Little bit of a face lift. Might go redo the texture (maybe increase the res) and will probably make 3d front armour later.
Need to fix the shoulders too.
Turned this:
Into:
Little bit of a face lift. Might go redo the texture (maybe increase the res) and will probably make 3d front armour later.
Need to fix the shoulders too.








