SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Delta-1035
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Re: Model Showcase Thread v3.0

Post by Delta-1035 »

Silas wrote:in simple terms: me likee. A lot
:yes:
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Re: Model Showcase Thread v3.0

Post by fai222 »

jedi_pilot wrote:Well it's been a long time since I've posted any "real" work in the XSI. But, I plan on being alot more frequent

In any case here is some work I have finally finished texturing :)
Hidden/Spoiler:
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wirframe
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If you haven't already guessed, It's an M1 garand. The standard issue Rifle for the US during WWII, and Korea :yes: .


pictures aren't the best, but I'm tired and I don't feel like uploading new ones :sleep: ...
Holy Clone-trooper-helmet-in-a-box!!!! :eek: sweet! :bowdown:
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Re: Model Showcase Thread v3.0

Post by mutedrancor »

jedi_pilot wrote:Well it's been a long time since I've posted any "real" work in the XSI. But, I plan on being alot more frequent

In any case here is some work I have finally finished texturing :)
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
wirframe
Hidden/Spoiler:
Image
If you haven't already guessed, It's an M1 garand. The standard issue Rifle for the US during WWII, and Korea :yes: .


pictures aren't the best, but I'm tired and I don't feel like uploading new ones :sleep: ...
Very nice!
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Re: Model Showcase Thread v3.0

Post by VF501 »

Very nice, well executed and textured M1 Garand

I wonder if there is a way to disable reload in the odf, be a shame if you could reload before the clip runs out, it'd detract from realism and make it less of a unique weapon compared to a Tokratev or Gewerh-42, which have slightly lower rate of fire but larger Magazines.

EDIT:

Russian PPSH-41, 35 Round Box Magazine
Approx 2hours 15min work
2056 Tris
Image
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Well thank you everyone for the feedback :)
Silas wrote:How long roughly did it take you to make that?
Roughly 3-4 hours of actual work. Lately, I haven't had alot of time to model, as I have school and other things in my life that take prority. So even though this model has been sitting in my saved projects list for awhile, I only just skinned it last night :) .
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Re: Model Showcase Thread v3.0

Post by Grev »

VF501 wrote:Very nice, well executed and textured M1 Garand

I wonder if there is a way to disable reload in the odf, be a shame if you could reload before the clip runs out, it'd detract from realism and make it less of a unique weapon compared to a Tokratev or Gewerh-42, which have slightly lower rate of fire but larger Magazines.

EDIT:

Russian PPSH-41, 35 Round Box Magazine
Approx 2hours 15min work
2056 Tris
Hidden/Spoiler:
Image
Russian weapons ftw! Nice model.
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Great model, I'd make that barrel a bit more low poly if I were you, VisualMunge tends to delete polies that are too close together, like they did on my M4 model.
Of course I love doing high-detail stuff as well but hey, truth be told, ZeroEngine is quite pitiful in terms of poly limits.
Last edited by Taivyx on Tue Feb 03, 2009 3:55 pm, edited 1 time in total.
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Re: Model Showcase Thread v3.0

Post by ANDEWEGET »

An a bit rusty version of bobas rifle/carbine/pistol:
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Image
and the wireframe:
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Re: Model Showcase Thread v3.0

Post by Delta-1035 »

very nice guns VF501 and ANDE
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Re: Model Showcase Thread v3.0

Post by VF501 »

Taivyx wrote:Great model, I'd make that barrel a bit more low poly if I were you, VisualMunge tends to delete polies that are too close together, like they did on my M4 model.
Of course I love doing high-detail stuff as well but hey, truth be told, ZeroEngine is quite pitiful in terms of poly limits.
The "deleted polys" is actually edges too close together welded together. Did you try Triangulating your model so it doesn't happen. I've had the same issue fixed by triangulating it in XSI first (either manually to have better control of normals or with the Triangulation command).
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Hm, I exported my model to .obj to be used by my exporter, which I thought automatically triangulated it anyway.
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Re: Model Showcase Thread v3.0

Post by VF501 »

Nope, exporting to .obj does not triangulate the model. Also I doubt the Exporter also triangulates because of these issues with close vertexes.
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

no obj exporter triangulates automatically
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Re: Model Showcase Thread v3.0

Post by ANDEWEGET »

MandalMotors presents:
Basilisk War Droid
Objects: 35
Triangles: 1836
maybe 4-5 hours only the left side...and its not finished
Hidden/Spoiler:
Image
Image
does somebody want to texture if its finished?
Last edited by ANDEWEGET on Sun Feb 08, 2009 10:11 am, edited 1 time in total.
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Re: Model Showcase Thread v3.0

Post by JysT »

woah, awesome!
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

JysT wrote:woah, awesome!
:yes:
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Re: Model Showcase Thread v3.0

Post by Delta-1035 »

DarthD.U.C.K. wrote:
JysT wrote:woah, awesome!
:yes:
:yes: :yes:
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Re: Model Showcase Thread v3.0

Post by fai222 »

Delta-1035 wrote:
DarthD.U.C.K. wrote:
JysT wrote:woah, awesome!
:yes:
:yes: :yes:
:yes: :yes: :yes:
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Re: Model Showcase Thread v3.0

Post by Silas »

ANDEWEGET wrote:MandalMotors presents:
Basilisk War Droid
Objects: 35
Triangles: 1836
maybe 4-5 hours only the left side...and its not finished
Hidden/Spoiler:
Image
Image
does somebody want to texture if its finished?
wowzas. I wondered when someone was going to try and make one of those. It's pretty sweet man, cant wait to see the final product
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Re: Model Showcase Thread v3.0

Post by Dragon93 »

I was just messing around for a bit, going to go ahead and do more things now i can open msh files.

Turned this:


Image


Into:


Image
Image

Little bit of a face lift. Might go redo the texture (maybe increase the res) and will probably make 3d front armour later.
Need to fix the shoulders too.
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