jumping

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
flippy11

jumping

Post by flippy11 »

is there an odf for jumping so you can make them jump higher?
jb

Post by jb »

You can use the JetTrooper Jump-Animation, if that's what you're looking for...

jb
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

flip', just look at the content of the "rep_inf_jet_trooper.odf" file, located in "BFBuilder\Assets\Sides\REP\ODF", in order to understand how you could change "regular" units' jump-height...
flippy11

Post by flippy11 »

what about making them jump and shoot at the same time like republic commando, halo ect.?
jb

Post by jb »

That's hardly possible I think. In order to do so, you would have to hack the game's engine...

jb
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

That's equally my thought... Such a modification to Star Wars Battlefront "internal datas" couldn't be done with this game's source files... Also, I don't think either LucasArts / Pandemic Studios would appreciate to provide them to you, even though you'd be ready to buy these files... :?
jb

Post by jb »

And even if they did, you would have to learn C/C++ to modify the program source...

jb
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

Yes, that's obvious... However, if you know where you must search, then knowing C# / C++ becomes almost "optional"...
jb

Post by jb »

I don't think the game is programmed in C#, because in the BF.log the error
messages sound like ???.cpp -> C++...

jb
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

In fact, I'd say it depends on your view-point... Indeed, C++ is basically an "advanced" version of C#, but with time, they've become two different programing languages, even though they own common roots...
Therefore, we can say that Star Wars Battlefront is more or less based on C#...
saberhagen

Post by saberhagen »

Wrong way round. C++ is an advanced version of C. C# was developed from C++ by Microsoft but arguably has more in common with Java than C++. C and C++ are generally used for game engines because of their performance whereas C# and Java, while easier to work with, are slower and less efficient for high-end 3D games.
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Leviathan »

I was awaiting such a discussion for a long time, now... :)
After having provided us the above informations, would you mind giving us a few more details about J# and J++ ? Also, talking of DirectX or others API's used in video-games won't be that useless...
Post Reply