flip', just look at the content of the "rep_inf_jet_trooper.odf" file, located in "BFBuilder\Assets\Sides\REP\ODF", in order to understand how you could change "regular" units' jump-height...
That's equally my thought... Such a modification to Star Wars Battlefront "internal datas" couldn't be done with this game's source files... Also, I don't think either LucasArts / Pandemic Studios would appreciate to provide them to you, even though you'd be ready to buy these files...
In fact, I'd say it depends on your view-point... Indeed, C++ is basically an "advanced" version of C#, but with time, they've become two different programing languages, even though they own common roots...
Therefore, we can say that Star Wars Battlefront is more or less based on C#...
Wrong way round. C++ is an advanced version of C. C# was developed from C++ by Microsoft but arguably has more in common with Java than C++. C and C++ are generally used for game engines because of their performance whereas C# and Java, while easier to work with, are slower and less efficient for high-end 3D games.
I was awaiting such a discussion for a long time, now...
After having provided us the above informations, would you mind giving us a few more details about J# and J++ ? Also, talking of DirectX or others API's used in video-games won't be that useless...