SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Locked
Twilight_Warrior
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2002
Joined: Sat Nov 15, 2008 1:57 pm
xbox live or psn: ScorchRaserik

Re: SWBF Series Model Showcase Thread v4.0

Post by Twilight_Warrior »

RogueKnight wrote:I hope I'm not the only one who thinks that bears a suspicious resemblance to the TFU Stormie helmet.
User avatar
abdyla
2nd Warning
2nd Warning
Posts: 19
Joined: Mon Apr 20, 2009 9:54 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Russia (Москва)

Re: SWBF Series Model Showcase Thread v4.0

Post by abdyla »

RogueKnight wrote:I hope I'm not the only one who thinks that bears a suspicious resemblance to the TFU Stormie helmet.
Here what helmet was in TFU
Hidden/Spoiler:
Image
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

yeah, its not the helmet from tfu, it has too many polys to be from any game. i dont believe that you made it though.
somebody who could make such a detailed model would know that it has far to many polys to be used ingame, especially in swbf2. dont get me wrong, its great if you made it but i just dont believe that.
[Padawan]Helkaan
Sith
Sith
Posts: 1444
Joined: Mon Aug 16, 2010 3:01 pm
Projects :: Dunno. Maybe making something
Games I'm Playing :: Some.

Re: SWBF Series Model Showcase Thread v4.0

Post by [Padawan]Helkaan »

Are you a bit paranoiac after the discussion about Halo models?

I don't say I'm suspicious, but it looks too detailed to be intentionaly exported to swbf2.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

0.o no i am not.
im by no means a great modeler but ive been here for 4 years and been modeling for 3 years. with the time one gets a feeling for whether something is really selfmade or converted from somewhere. and i was right about the gruntmodel or did i get something wrong there?
Lephenix

Re: SWBF Series Model Showcase Thread v4.0

Post by Lephenix »

DarthD.U.C.K. wrote:yeah, its not the helmet from tfu, it has too many polys to be from any game. i dont believe that you made it though.
somebody who could make such a detailed model would know that it has far to many polys to be used ingame, especially in swbf2. dont get me wrong, its great if you made it but i just dont believe that.
I am agree Darth DUCK .
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by THEWULFMAN »

My Republic Commando style Geonosian Pike for Darth_Spiderpig's map, Geonosis: Landing At Point Rain. (untextured)
Hidden/Spoiler:
Image
Image
Image
C/Q/F/J
DarthD.U.C.K. wrote:yeah, its not the helmet from tfu, it has too many polys to be from any game. i dont believe that you made it though.
somebody who could make such a detailed model would know that it has far to many polys to be used ingame, especially in swbf2. dont get me wrong, its great if you made it but i just dont believe that.
I Concur :plokoon:
No offense, But, there is no way you made that, that is WAAAAAY too detailed. If I am worong, then so be it, jedi :vader:
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

Nice work TWM, a bit high-poly but it isn't finished and didn't ran through my optimizing progress yet. :P :thumbs:
ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

Re: SWBF Series Model Showcase Thread v4.0

Post by ShadowClone »

yes duck u were right about the grunt model

EDIT
I made a lightbulb :D
Hidden/Spoiler:
Image
Double posting is against the RULES, please EDIT your post instead -Staff

EDIT
oh double posting is mot using one topic to say multiple things. i didn't know that. thank u staff!!
Last edited by ShadowClone on Sat Dec 18, 2010 11:54 pm, edited 1 time in total.
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

Wow...that's one high poly bulb. :shock:
User avatar
Firefang
Major
Major
Posts: 518
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: SWBF Series Model Showcase Thread v4.0

Post by Firefang »

Darth_Spiderpig wrote:Wow...that's one high poly bulb. :shock:
Yes, and the wire mesh look like the death star
ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

Re: SWBF Series Model Showcase Thread v4.0

Post by ShadowClone »

how u do that poly sweep thingy again?
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by acryptozoo »

soo many lines... XD but great model :thumbs:
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: SWBF Series Model Showcase Thread v4.0

Post by SAMofBIA »

lol for once i concur acryptozoo, THIS model would be way to high poly for bf2... but its very nice.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by THEWULFMAN »

lets try this again :P
My Republic Commando style Geonosian Pike for Darth_Spiderpig's map, Geonosis: Landing At Point Rain. (untextured)
Hidden/Spoiler:
Image
Image
Image
C/Q/F/J
User avatar
Firefang
Major
Major
Posts: 518
Joined: Mon Nov 15, 2010 8:55 pm
Location: California

Re: SWBF Series Model Showcase Thread v4.0

Post by Firefang »

THEWULFMAN wrote:lets try this again :P
My Republic Commando style Geonosian Pike for Darth_Spiderpig's map, Geonosis: Landing At Point Rain. (untextured)
Hidden/Spoiler:
Image
Image
Image
Well done
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: SWBF Series Model Showcase Thread v4.0

Post by SAMofBIA »

very nice wulf, sadly that would be next to impossible (because of poly count) in sketchup...
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by THEWULFMAN »

SAMofBIA wrote:very nice wulf, sadly that would be next to impossible (because of poly count) in sketchup...
thanks alot SAM., and Fang.
no offense to anyone who uses it, but
Sketchup is modeling for dummies, its simplified. If you are good you can make superb model, but at a super high count. I once dled a sketchup model, converted it into Blender, the ammount of polies was just staggering. About 200 poly for ONE fence section, on a huge shipe :runaway:
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by acryptozoo »

nice model thewulfman
didnt you post that already
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

DarthD.U.C.K. wrote:i dont believe that you made it though.
Well my good sir, or duck, You would be correct.

Here is his model;
Hidden/Spoiler:
Image
Look, I made one too! [/sarcasm];
Hidden/Spoiler:
Image
In case your wondering, the real author is JJ Palomo, and the model is available here if any admins would like to download to confirm it.
Locked