RogueKnight wrote:I hope I'm not the only one who thinks that bears a suspicious resemblance to the TFU Stormie helmet.
SWBF Series Model Showcase Thread v4.0
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Twilight_Warrior
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Re: SWBF Series Model Showcase Thread v4.0
- abdyla
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Re: SWBF Series Model Showcase Thread v4.0
Here what helmet was in TFURogueKnight wrote:I hope I'm not the only one who thinks that bears a suspicious resemblance to the TFU Stormie helmet.
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- DarthD.U.C.K.
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Re: SWBF Series Model Showcase Thread v4.0
yeah, its not the helmet from tfu, it has too many polys to be from any game. i dont believe that you made it though.
somebody who could make such a detailed model would know that it has far to many polys to be used ingame, especially in swbf2. dont get me wrong, its great if you made it but i just dont believe that.
somebody who could make such a detailed model would know that it has far to many polys to be used ingame, especially in swbf2. dont get me wrong, its great if you made it but i just dont believe that.
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[Padawan]Helkaan
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Re: SWBF Series Model Showcase Thread v4.0
Are you a bit paranoiac after the discussion about Halo models?
I don't say I'm suspicious, but it looks too detailed to be intentionaly exported to swbf2.
I don't say I'm suspicious, but it looks too detailed to be intentionaly exported to swbf2.
- DarthD.U.C.K.
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Re: SWBF Series Model Showcase Thread v4.0
0.o no i am not.
im by no means a great modeler but ive been here for 4 years and been modeling for 3 years. with the time one gets a feeling for whether something is really selfmade or converted from somewhere. and i was right about the gruntmodel or did i get something wrong there?
im by no means a great modeler but ive been here for 4 years and been modeling for 3 years. with the time one gets a feeling for whether something is really selfmade or converted from somewhere. and i was right about the gruntmodel or did i get something wrong there?
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Lephenix
Re: SWBF Series Model Showcase Thread v4.0
I am agree Darth DUCK .DarthD.U.C.K. wrote:yeah, its not the helmet from tfu, it has too many polys to be from any game. i dont believe that you made it though.
somebody who could make such a detailed model would know that it has far to many polys to be used ingame, especially in swbf2. dont get me wrong, its great if you made it but i just dont believe that.
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THEWULFMAN
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Re: SWBF Series Model Showcase Thread v4.0
My Republic Commando style Geonosian Pike for Darth_Spiderpig's map, Geonosis: Landing At Point Rain. (untextured)
C/Q/F/J
No offense, But, there is no way you made that, that is WAAAAAY too detailed. If I am worong, then so be it, jedi :vader:
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I Concur :plokoon:DarthD.U.C.K. wrote:yeah, its not the helmet from tfu, it has too many polys to be from any game. i dont believe that you made it though.
somebody who could make such a detailed model would know that it has far to many polys to be used ingame, especially in swbf2. dont get me wrong, its great if you made it but i just dont believe that.
No offense, But, there is no way you made that, that is WAAAAAY too detailed. If I am worong, then so be it, jedi :vader:
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Darth_Spiderpig
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Re: SWBF Series Model Showcase Thread v4.0
Nice work TWM, a bit high-poly but it isn't finished and didn't ran through my optimizing progress yet.

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ShadowClone
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Re: SWBF Series Model Showcase Thread v4.0
yes duck u were right about the grunt model
EDIT
I made a lightbulb
Double posting is against the RULES, please EDIT your post instead -Staff
EDIT
oh double posting is mot using one topic to say multiple things. i didn't know that. thank u staff!!
EDIT
I made a lightbulb
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EDIT
oh double posting is mot using one topic to say multiple things. i didn't know that. thank u staff!!
Last edited by ShadowClone on Sat Dec 18, 2010 11:54 pm, edited 1 time in total.
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Darth_Spiderpig
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Re: SWBF Series Model Showcase Thread v4.0
Wow...that's one high poly bulb. 
- Firefang
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Re: SWBF Series Model Showcase Thread v4.0
Yes, and the wire mesh look like the death starDarth_Spiderpig wrote:Wow...that's one high poly bulb.
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ShadowClone
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Re: SWBF Series Model Showcase Thread v4.0
how u do that poly sweep thingy again?
- acryptozoo
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Re: SWBF Series Model Showcase Thread v4.0
soo many lines... XD but great model 
- SAMofBIA
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Re: SWBF Series Model Showcase Thread v4.0
lol for once i concur acryptozoo, THIS model would be way to high poly for bf2... but its very nice.
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THEWULFMAN
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Re: SWBF Series Model Showcase Thread v4.0
lets try this again
My Republic Commando style Geonosian Pike for Darth_Spiderpig's map, Geonosis: Landing At Point Rain. (untextured)
C/Q/F/J
My Republic Commando style Geonosian Pike for Darth_Spiderpig's map, Geonosis: Landing At Point Rain. (untextured)
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- Firefang
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Re: SWBF Series Model Showcase Thread v4.0
Well doneTHEWULFMAN wrote:lets try this again![]()
My Republic Commando style Geonosian Pike for Darth_Spiderpig's map, Geonosis: Landing At Point Rain. (untextured)
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- SAMofBIA
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Re: SWBF Series Model Showcase Thread v4.0
very nice wulf, sadly that would be next to impossible (because of poly count) in sketchup...
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THEWULFMAN
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Re: SWBF Series Model Showcase Thread v4.0
thanks alot SAM., and Fang.SAMofBIA wrote:very nice wulf, sadly that would be next to impossible (because of poly count) in sketchup...
no offense to anyone who uses it, but
Sketchup is modeling for dummies, its simplified. If you are good you can make superb model, but at a super high count. I once dled a sketchup model, converted it into Blender, the ammount of polies was just staggering. About 200 poly for ONE fence section, on a huge shipe
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Re: SWBF Series Model Showcase Thread v4.0
nice model thewulfman
didnt you post that already
didnt you post that already
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RogueKnight
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Re: SWBF Series Model Showcase Thread v4.0
Well my good sir, or duck, You would be correct.DarthD.U.C.K. wrote:i dont believe that you made it though.
Here is his model;
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