Poor sky quality

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[TFA]Padawan_Fighter
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Poor sky quality

Post by [TFA]Padawan_Fighter »

Hey, so I made a sky for my map and so far, it looks pretty good. However, ingame, the quality of the sky is very bad.


Sky texture:
Hidden/Spoiler:
Image
Ingame:
Hidden/Spoiler:
Image

Search does not seem to be my friend here. Anyone know what's wrong?
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Re: Poor sky quality

Post by DarthD.U.C.K. »

the poor quality is caused by the small resolution of the texture. if you would give it the size it has ingame it would look the same. my advice would be to double the size, sharpen it a bit and then maybe smooth it
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Re: Poor sky quality

Post by SW_elite »

Well sharpening isnt up high on my list of suggestions, but give it a go, if it dosent work start again, but leave out the sharpening.
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Re: Poor sky quality

Post by [TFA]Padawan_Fighter »

That didn't work. I doubled the size of the image, and smoothed it up, and even manual clean just to be on the safe side, and nothing.
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Re: Poor sky quality

Post by Lozza »

I doubled the size of the image, and smoothed it up
Enlarging it and making it smoother isn't gonna give it better quality ingame. It's just gonna look distorted like your screenshot. Try a different sky texture thats a higher resolution.

EDIT: fixed some stuff lol
Last edited by Lozza on Wed Sep 22, 2010 7:54 am, edited 4 times in total.
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[TFA]Padawan_Fighter
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Re: Poor sky quality

Post by [TFA]Padawan_Fighter »

...Uh?

Sorry, but uh...could you rephrase that post? It might just be because I'm tired right now, but I couldn't quite understand everything you said.
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Re: Poor sky quality

Post by Maveritchell »

Try giving your texture a .tga.option file with the parameter -32bit (check the misc_documentation for texture munge parameters).
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Re: Poor sky quality

Post by linksith »

Mav is right. You should create a "nameofyoursky.tga.option" file in your world1 folder and add this line to it.

Code: Select all

-32bit
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Re: Poor sky quality

Post by DarthD.U.C.K. »

Maveritchell wrote:Friendly advice: Someone posts an answer, don't follow it up with "yeah that, yeah that." Please move the topic forward.
please remove it if you feel it's inappropriate here, mav
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[TFA]Padawan_Fighter
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Re: Poor sky quality

Post by [TFA]Padawan_Fighter »

I'll try that. But isn't that a PS2 parameter?
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Re: Poor sky quality

Post by linksith »

I don't think it is a PS2 parameter. If you feel uncomfortable with -32bit, try to look around in stock tga.option files.
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Re: Poor sky quality

Post by AceMastermind »

[TFA]Padawan_Fighter wrote:...But isn't that a PS2 parameter?
Yes, according to the misc_documentation.doc it is and therefore invalid for PC usage.
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Re: Poor sky quality

Post by Maveritchell »

AceMastermind wrote:
[TFA]Padawan_Fighter wrote:...But isn't that a PS2 parameter?
Yes, according to the misc_documentation.doc it is and therefore invalid for PC usage.
I've used the -8bit parameter before (which is also listed as PS2-only); it seemed to provide a marked improvement. That could be a misperception, but at the very least it is not detrimental.
I'll try that. But isn't that a PS2 parameter?
It takes all of 30 seconds to try. Why ask at all? Just give it a try. You may want to try it in conjuction with the -maps parameter.
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Re: Poor sky quality

Post by [TFA]Padawan_Fighter »

It didn't work. I tried the -32bit parameter and saw zero results. I manual cleaned, but that didn't work either. Then I tried -8bit, and then -8bit -maps 1, but still no results.

I don't know what the Diet Dr. Pepper is going on. If it helps any, I'm using the Kashyyyk sky.
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