In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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[TFA]Padawan_Fighter
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by [TFA]Padawan_Fighter » Wed Sep 22, 2010 2:05 am
Hey, so I made a sky for my map and so far, it looks pretty good. However, ingame, the quality of the sky is very bad.
Sky texture:
Ingame:
Search does not seem to be my friend here. Anyone know what's wrong?
DarthD.U.C.K.
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by DarthD.U.C.K. » Wed Sep 22, 2010 3:23 am
the poor quality is caused by the small resolution of the texture. if you would give it the size it has ingame it would look the same. my advice would be to double the size, sharpen it a bit and then maybe smooth it
SW_elite
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by SW_elite » Wed Sep 22, 2010 3:46 am
Well sharpening isnt up high on my list of suggestions, but give it a go, if it dosent work start again, but leave out the sharpening.
[TFA]Padawan_Fighter
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by [TFA]Padawan_Fighter » Wed Sep 22, 2010 4:13 am
That didn't work. I doubled the size of the image, and smoothed it up, and even manual clean just to be on the safe side, and nothing.
Lozza
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by Lozza » Wed Sep 22, 2010 6:00 am
I doubled the size of the image, and smoothed it up
Enlarging it and making it smoother isn't gonna give it better quality ingame. It's just gonna look distorted like your screenshot. Try a different sky texture thats a higher resolution.
EDIT: fixed some stuff lol
Last edited by
Lozza on Wed Sep 22, 2010 7:54 am, edited 4 times in total.
[TFA]Padawan_Fighter
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by [TFA]Padawan_Fighter » Wed Sep 22, 2010 7:27 am
...Uh?
Sorry, but uh...could you rephrase that post? It might just be because I'm tired right now, but I couldn't quite understand everything you said.
Maveritchell
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by Maveritchell » Wed Sep 22, 2010 10:04 am
Try giving your texture a .tga.option file with the parameter -32bit (check the misc_documentation for texture munge parameters).
linksith
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by linksith » Thu Sep 23, 2010 7:37 am
Mav is right. You should create a "nameofyoursky.tga.option" file in your world1 folder and add this line to it.
DarthD.U.C.K.
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by DarthD.U.C.K. » Thu Sep 23, 2010 10:40 am
Maveritchell wrote: Friendly advice: Someone posts an answer, don't follow it up with "yeah that, yeah that." Please move the topic forward.
please remove it if you feel it's inappropriate here, mav
[TFA]Padawan_Fighter
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by [TFA]Padawan_Fighter » Fri Sep 24, 2010 10:57 pm
I'll try that. But isn't that a PS2 parameter?
linksith
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by linksith » Sat Sep 25, 2010 12:45 pm
I don't think it is a PS2 parameter. If you feel uncomfortable with -32bit, try to look around in stock tga.option files.
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by AceMastermind » Sat Sep 25, 2010 3:09 pm
[TFA]Padawan_Fighter wrote: ...But isn't that a PS2 parameter?
Yes, according to the
misc_documentation.doc it is and therefore invalid for PC usage.
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by Maveritchell » Sat Sep 25, 2010 4:10 pm
AceMastermind wrote: [TFA]Padawan_Fighter wrote: ...But isn't that a PS2 parameter?
Yes, according to the
misc_documentation.doc it is and therefore invalid for PC usage.
I've used the -8bit parameter before (which is also listed as PS2-only); it seemed to provide a marked improvement. That could be a misperception, but at the very least it is not detrimental.
I'll try that. But isn't that a PS2 parameter?
It takes all of 30 seconds to try. Why ask at all? Just give it a try. You may want to try it in conjuction with the -maps parameter.
[TFA]Padawan_Fighter
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by [TFA]Padawan_Fighter » Sat Sep 25, 2010 11:05 pm
It didn't work. I tried the -32bit parameter and saw zero results. I manual cleaned, but that didn't work either. Then I tried -8bit, and then -8bit -maps 1, but still no results.
I don't know what the Diet Dr. Pepper is going on. If it helps any, I'm using the Kashyyyk sky.