I saw in teh art_guide that textures are meant to be 512X512 and be 2-dimensional.
Now, HOW exactly would you make them 2-dimensional, is my question.
And when u save as .tga RLE compression is turned OFF right?
And finally, is there any other requirement I missed?
Texture requirements
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- CodaRez
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mswf
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Re: Texture requirements
Are you talking about 2-dimensional as in a flat square?
- DarthD.U.C.K.
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Re: Texture requirements
how would you make a 3-dimensional texture?
the texture cant have RLE-compression
the texture must have the pover of two (2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024 etc. you can combine any of the numbers like 128x1024)
the texture cant have RLE-compression
the texture must have the pover of two (2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024 etc. you can combine any of the numbers like 128x1024)
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MercuryNoodles
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Re: Texture requirements
I would guess 2-dimensional would mean it's a "flat" texture, without multiple layers or whathaveyou.
- DarthD.U.C.K.
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Re: Texture requirements
i would guess codarez confused the power of two with twodimensional
