Texture requirements

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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CodaRez
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Texture requirements

Post by CodaRez »

I saw in teh art_guide that textures are meant to be 512X512 and be 2-dimensional.

Now, HOW exactly would you make them 2-dimensional, is my question.

And when u save as .tga RLE compression is turned OFF right?

And finally, is there any other requirement I missed?
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Re: Texture requirements

Post by mswf »

Are you talking about 2-dimensional as in a flat square?
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DarthD.U.C.K.
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Re: Texture requirements

Post by DarthD.U.C.K. »

how would you make a 3-dimensional texture? :P

the texture cant have RLE-compression
the texture must have the pover of two (2x2, 4x4, 8x8, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024 etc. you can combine any of the numbers like 128x1024)
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Re: Texture requirements

Post by MercuryNoodles »

I would guess 2-dimensional would mean it's a "flat" texture, without multiple layers or whathaveyou.
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Re: Texture requirements

Post by DarthD.U.C.K. »

i would guess codarez confused the power of two with twodimensional
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