Hi,
i often had textures that apear transparent in Paint.net. But in Photoshop it looks all normal. When i use these tgas for textures, they apear normal in SWBF2. So i wonder why are they transparent (some parts about 25%, other seams to be 100% transparent) in Paint.net and in Photoshop and SWBF they are not.
I tryed to make one of this Textures glowing with the result, that the non transparent parts (in paint.net) glow and the transparents do not glow, they are shown normaly. I test this on geonosis, so i cannot say yet if the other parts are also glowing, but it doesn't seam so.
Questions:
1. Why are some parts transparent in Paint.net but not in Photoshop.
2. Why do the "transparent" parts shown in SWBF but not glowing?
3. The textures that look that why i explained are mostly ripped textures. But i have some from the Released asstes, that look the same way. So how can i make my own textures this way? that would be great to have one Texture with only some parts of it glowing.
Glowing question
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- Anakin
- Master of the Force

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Marth8880
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Re: Glowing question
1. I'm pretty sure PhotoShop simply isn't good for working with alpha channels from what I've heard over the years. Best use GIMP instead.
- Anakin
- Master of the Force

- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Glowing question
I researched a bit. Photoshop is great for channel things. But i have Photoshop Elements. This is the cheaper Version and has not all function 
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Marth8880
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Re: Glowing question
Yeah, you'll *definitely* want to go with GIMP if it's not even the full version of PhotoShop seeing as how GIMP can already do practically as much as PhotoShop in the first place. (Also it's free. :p)
