Different crosshairs for different weapons?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
666rulerofclones
Command Sergeant Major
Command Sergeant Major
Posts: 281
Joined: Fri Aug 08, 2008 1:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Badger State!

Different crosshairs for different weapons?

Post by 666rulerofclones »

i probably am not the only one who has ever asked this, but, is it possible to have different crisshair textures for different weapons like there were in Battlefront 1?
User avatar
Silas
Captain
Captain
Posts: 481
Joined: Thu Oct 11, 2007 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: Different crosshairs for different weapons?

Post by Silas »

yep. if you look at the odfs on the Common side for the bowcaster, you'll see a line that looks like

Code: Select all

ScopeTexture        = "weapon_scope2"
add that to any weapon's main odf to change it. The actual textures can be found in the Common folder NOT in your sides folder, under the msh folder if you want to open them up to what what they look like. I think there's three or four of them.
I hope I cleared that up for you
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

Re: Different crosshairs for different weapons?

Post by Penguin »

Silas wrote:yep. if you look at the odfs on the Common side for the bowcaster, you'll see a line that looks like

Code: Select all

ScopeTexture        = "weapon_scope2"
add that to any weapon's main odf to change it. The actual textures can be found in the Common folder NOT in your sides folder, under the msh folder if you want to open them up to what what they look like. I think there's three or four of them.
I hope I cleared that up for you
That's for scopes not crosshairs :wink:
User avatar
666rulerofclones
Command Sergeant Major
Command Sergeant Major
Posts: 281
Joined: Fri Aug 08, 2008 1:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: The Badger State!

Re: Different crosshairs for different weapons?

Post by 666rulerofclones »

i know where to find the texture files, but, when i try to apply them to my mod, the reticule\crosshairs are still the same!
User avatar
Silas
Captain
Captain
Posts: 481
Joined: Thu Oct 11, 2007 5:30 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Re: Different crosshairs for different weapons?

Post by Silas »

ah i see. my mistake.

yeah, i haven't had much luck with changing the actual scope texture itself either. I know tavix was able to do it, but maybe he just made an entirely new texture.
Aman/Pinguin
Jedi
Jedi
Posts: 1104
Joined: Tue Jan 30, 2007 6:04 am
Projects :: Inactive
Location: Germany

Re: Different crosshairs for different weapons?

Post by Aman/Pinguin »

Silas wrote:ah i see. my mistake.

yeah, i haven't had much luck with changing the actual scope texture itself either. I know tavix was able to do it, but maybe he just made an entirely new texture.
New scopes have to be in your side folder.
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: Different crosshairs for different weapons?

Post by Taivyx »

No, the one I used was a new scope texture, which as penguin said, is not the reticule/crosshair.
NullCommando
Jedi
Jedi
Posts: 1010
Joined: Sat Dec 01, 2007 12:29 pm
Games I'm Playing :: Destiny
xbox live or psn: NullCommando
Location: Earth

Re: Different crosshairs for different weapons?

Post by NullCommando »

There was a line in SWBF1 to where you could change the reticule texture, but it's hardcoded I think in SWBF2.
MercuryNoodles
Jedi
Jedi
Posts: 1003
Joined: Sun Mar 12, 2006 7:16 pm
Projects :: Space - Boarding Action
xbox live or psn: No gamertag set

Re: Different crosshairs for different weapons?

Post by MercuryNoodles »

I did a little digging, and the reticle is part of the HUD. You may want to check out the FAQ thread on that. It doesn't give you a step-by-step tut, but it should clue you in. I'm guessing you'll have to make a new msh, and probably some new entries in the HUD file.
Post Reply