Different crosshairs for different weapons?
Moderator: Moderators
- 666rulerofclones
- Command Sergeant Major

- Posts: 281
- Joined: Fri Aug 08, 2008 1:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Badger State!
Different crosshairs for different weapons?
i probably am not the only one who has ever asked this, but, is it possible to have different crisshair textures for different weapons like there were in Battlefront 1?
- Silas
- Captain

- Posts: 481
- Joined: Thu Oct 11, 2007 5:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Different crosshairs for different weapons?
yep. if you look at the odfs on the Common side for the bowcaster, you'll see a line that looks like
add that to any weapon's main odf to change it. The actual textures can be found in the Common folder NOT in your sides folder, under the msh folder if you want to open them up to what what they look like. I think there's three or four of them.
I hope I cleared that up for you
Code: Select all
ScopeTexture = "weapon_scope2"I hope I cleared that up for you
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
Re: Different crosshairs for different weapons?
That's for scopes not crosshairsSilas wrote:yep. if you look at the odfs on the Common side for the bowcaster, you'll see a line that looks likeadd that to any weapon's main odf to change it. The actual textures can be found in the Common folder NOT in your sides folder, under the msh folder if you want to open them up to what what they look like. I think there's three or four of them.Code: Select all
ScopeTexture = "weapon_scope2"
I hope I cleared that up for you
- 666rulerofclones
- Command Sergeant Major

- Posts: 281
- Joined: Fri Aug 08, 2008 1:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The Badger State!
Re: Different crosshairs for different weapons?
i know where to find the texture files, but, when i try to apply them to my mod, the reticule\crosshairs are still the same!
- Silas
- Captain

- Posts: 481
- Joined: Thu Oct 11, 2007 5:30 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Different crosshairs for different weapons?
ah i see. my mistake.
yeah, i haven't had much luck with changing the actual scope texture itself either. I know tavix was able to do it, but maybe he just made an entirely new texture.
yeah, i haven't had much luck with changing the actual scope texture itself either. I know tavix was able to do it, but maybe he just made an entirely new texture.
-
Aman/Pinguin
- Jedi

- Posts: 1104
- Joined: Tue Jan 30, 2007 6:04 am
- Projects :: Inactive
- Location: Germany
Re: Different crosshairs for different weapons?
New scopes have to be in your side folder.Silas wrote:ah i see. my mistake.
yeah, i haven't had much luck with changing the actual scope texture itself either. I know tavix was able to do it, but maybe he just made an entirely new texture.
-
Taivyx
- 2008 Best Games Related Avatar
- Posts: 1706
- Joined: Thu Jun 07, 2007 3:34 pm
- Projects :: Terra Strife - discontinued
- xbox live or psn: No gamertag set
- Contact:
Re: Different crosshairs for different weapons?
No, the one I used was a new scope texture, which as penguin said, is not the reticule/crosshair.
-
NullCommando
- Jedi

- Posts: 1010
- Joined: Sat Dec 01, 2007 12:29 pm
- xbox live or psn: NullCommando
- Location: Earth
Re: Different crosshairs for different weapons?
There was a line in SWBF1 to where you could change the reticule texture, but it's hardcoded I think in SWBF2.
-
MercuryNoodles
- Jedi

- Posts: 1003
- Joined: Sun Mar 12, 2006 7:16 pm
- Projects :: Space - Boarding Action
- xbox live or psn: No gamertag set
Re: Different crosshairs for different weapons?
I did a little digging, and the reticle is part of the HUD. You may want to check out the FAQ thread on that. It doesn't give you a step-by-step tut, but it should clue you in. I'm guessing you'll have to make a new msh, and probably some new entries in the HUD file.
