p.s. with it uploaded on a dark background it looks O.K...... sorta.... All you really can see on GIMP is a slightly redder area for the red stripes, and a ghostly grayer looking area every so often for the rest of the skin.
Skinning Droids [Solved]
Moderator: Moderators
- IronJaw
- Sergeant Major

- Posts: 225
- Joined: Tue Jul 14, 2009 8:33 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Look behind you, I'm with four other ninjas
Skinning Droids [Solved]
I was looking for the .tga file for the droids, but all I could find where some almost-totally-transparent skin looking .tgs for the droids. (green, red, blue, etc.) Any thoughts?

p.s. with it uploaded on a dark background it looks O.K...... sorta.... All you really can see on GIMP is a slightly redder area for the red stripes, and a ghostly grayer looking area every so often for the rest of the skin.
p.s. with it uploaded on a dark background it looks O.K...... sorta.... All you really can see on GIMP is a slightly redder area for the red stripes, and a ghostly grayer looking area every so often for the rest of the skin.
-
Labj
- Sith

- Posts: 1400
- Joined: Tue Jun 16, 2009 3:20 pm
- xbox live or psn: SiulS2409
- Location: Costa Rica
- Contact:
Re: Skinning Droids
I am a graphic designer, what is exactly what you wish to do ?
Remember the alfa, that can be transparency or shine, if you have a full shine/transparency skin and you want to edit it, for easy manipulation of the skin remove the alfa and edit it, the return the alfa, for only one section on the skin edit it and then use the eraser tool but dont do it a full, use opacity scale at the left.
Remember the alfa, that can be transparency or shine, if you have a full shine/transparency skin and you want to edit it, for easy manipulation of the skin remove the alfa and edit it, the return the alfa, for only one section on the skin edit it and then use the eraser tool but dont do it a full, use opacity scale at the left.
Last edited by Labj on Thu Jul 16, 2009 9:58 pm, edited 1 time in total.
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: Skinning Droids
How to work with alpha channels in GIMP(video tutorial)
^from the FAQ/EYN Thread
^from the FAQ/EYN Thread
- IronJaw
- Sergeant Major

- Posts: 225
- Joined: Tue Jul 14, 2009 8:33 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Look behind you, I'm with four other ninjas
Re: Skinning Droids
I mean that when I open the .tge file on GIMP I can't see anything. The origanal .tga file is to transparent. Practically invisible.

- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Skinning Droids
Read what Ace posted just above your second post.
- RogueCruiser
- 3rd Warning

- Posts: 144
- Joined: Sun May 10, 2009 4:09 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Inside a whale.
Re: Skinning Droids
I had that too, But i had another program that could open it so, i saved it as a tga, rle compression on. Then opened it in Gimp, clicked save as, tga, then overite and turn off rle compression. It then will be totally visible, unlike that. The program i used is InfranView, it is free, small image opener exporter viewer etc.
Thats how i did it, very simple.
It even makes the file size smaller but still with rle compression off so it works!
Thats how i did it, very simple.
It even makes the file size smaller but still with rle compression off so it works!
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Skinning Droids
This is a shortcut, but it is a bad way to do it, however, because you are completely stripping it of its alpha texture. You will want it to have its original alpha layer so that it looks correct ingame.RogueCruiser wrote:I had that too, But i had another program that could open it so, i saved it as a tga, rle compression on. Then opened it in Gimp, clicked save as, tga, then overite and turn off rle compression. It then will be totally visible, unlike that. The program i used is InfranView, it is free, small image opener exporter viewer etc.
Thats how i did it, very simple.
It even makes the file size smaller but still with rle compression off so it works!
- IronJaw
- Sergeant Major

- Posts: 225
- Joined: Tue Jul 14, 2009 8:33 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Look behind you, I'm with four other ninjas
Re: Skinning Droids
Ends up That I have a newer version of Gimp, so after following his directions, I could only go fron invisible, to totally fine, but not back to invisible.
- Frisbeetarian
- Jedi

- Posts: 1233
- Joined: Wed Sep 12, 2007 3:13 pm
Re: Skinning Droids
Yes the instructions are for an older version of GIMP, but if you do it correctly, the alpha will still be saved. You must have just accidentally deleted it along the way.
- IronJaw
- Sergeant Major

- Posts: 225
- Joined: Tue Jul 14, 2009 8:33 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Look behind you, I'm with four other ninjas
Re: Skinning Droids
I doubt it. I was very careful not to ever interfere with the original file. It might be farther down the list, or in another file. I'll give it a look when I have time.
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Skinning Droids
That's because they changed the location of "decompose." It's now in "Colors->Components->Decompose."IronJaw wrote:Ends up That I have a newer version of Gimp, so after following his directions, I could only go fron invisible, to totally fine, but not back to invisible.
-
FragMe!
- Gametoast Staff

- Posts: 2244
- Joined: Sat May 13, 2006 12:34 am
- Projects :: Not sure keep changing my mind.
- xbox live or psn: No gamertag set
- Location: Origin name GT_FragMe
- Contact:
Re: Skinning Droids
I was wondering what they did with that, thanks Mav
- IronJaw
- Sergeant Major

- Posts: 225
- Joined: Tue Jul 14, 2009 8:33 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Look behind you, I'm with four other ninjas
Re: Skinning Droids
I found that out, but I couldn't turn it from visible, to transparent. I tried both ways, but nothing. Does it really need to be semi transpiration to function properly? I set the droid skin as the skin for the Jet Trooper, and it functioned fine. It wasn't pretty, but it worked.
-
AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Skinning Droids
Without the alpha layer your model will be completely specular/shiny.
-
obiboba3po
- 2008 Most Technically Challenging Avatar
- Posts: 2376
- Joined: Tue Feb 12, 2008 7:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: NJ, USA
Re: Skinning Droids
you dont really need to decompose and all that, theres a faster way. go to colors>levels>alpha and slide the black arrow all the way to the right, then slide the white one back over when you are done editing. you can atleast see it clearly like that, it may/may not make it shiny without re-composing, etc.
- IronJaw
- Sergeant Major

- Posts: 225
- Joined: Tue Jul 14, 2009 8:33 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Look behind you, I'm with four other ninjas
Re: Skinning Droids
I'll try that! Also, if you Munge a map with "rep" selected, then again with "cis" selected. Would both sides have the custom skins, even though they where Munged separately? Also there are two versions of the clones. Phase I, and Phase II armor. How do I select the Phase I to be used?
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Skinning Droids
...which is exactly why the tutorial above is what you should do. As we already went over, there are shortcuts, but they are sloppy and will not yield proper results.obiboba3po wrote:you dont really need to decompose and all that, theres a faster way. go to colors>levels>alpha and slide the black arrow all the way to the right, then slide the white one back over when you are done editing. you can atleast see it clearly like that, it may/may not make it shiny without re-composing, etc.
- IronJaw
- Sergeant Major

- Posts: 225
- Joined: Tue Jul 14, 2009 8:33 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Look behind you, I'm with four other ninjas
Re: Skinning Droids
I know it's a bit off topic.. .But could someone post a to a guide on how to move the CP that are automatically st up in Zero Editor. It won't let my select them.
-
obiboba3po
- 2008 Most Technically Challenging Avatar
- Posts: 2376
- Joined: Tue Feb 12, 2008 7:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: NJ, USA
Re: Skinning Droids
right..i guess that shortcut is used more for adding them rather than removing them.Maveritchell wrote:...which is exactly why the tutorial above is what you should do. As we already went over, there are shortcuts, but they are sloppy and will not yield proper results.obiboba3po wrote:you dont really need to decompose and all that, theres a faster way. go to colors>levels>alpha and slide the black arrow all the way to the right, then slide the white one back over when you are done editing. you can atleast see it clearly like that, it may/may not make it shiny without re-composing, etc.
-
Xavious
- Sith Master

- Posts: 2783
- Joined: Mon Jun 12, 2006 3:46 pm
Re: Skinning Droids
Change the layer to conquest and then move them like any other object. (Don't forget to move the spawn paths and capture regions too) That question has been answered many times before, so if you need more information, use the search.IronJaw wrote:I know it's a bit off topic.. .But could someone post a to a guide on how to move the CP that are automatically st up in Zero Editor. It won't let my select them.
