Making a lightsaber

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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tnt_1992
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Making a lightsaber

Post by tnt_1992 »

so i have recently figured out how to make models and after scaling it to where it would fat a jedis hands the models wont show up ingame and i was wandering is there a certen way i have to set up the model to get it to work in game or anything else i need to do to get to work.

so far all i have done was change the msh its looking for to the name of mine.


thx for any help that is given
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Re: making a lightsaber

Post by icemember »

Did you put the model inside a null? Thought I was told one might have too tilt a melee weapon towards the z-axis.

Also sometimes if you use the word light in your model name, your model will disappear thinking its a light effect I assume.

Example
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Image

Example with hp
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Image
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Re: making a lightsaber

Post by tnt_1992 »

what program do i use to add nulls
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Re: making a lightsaber

Post by icemember »

LOL, I was under the impression you were using xsi. What program are you using?
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Re: making a lightsaber

Post by tnt_1992 »

atm im modeling with blender but downloading xsi atm
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Re: making a lightsaber

Post by icemember »

ahah, I'm not familiar with blender. Sorry :). XSI is good.
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Re: making a lightsaber

Post by tnt_1992 »

ok well thx for the help ill install xsi and try that again thx : :D
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Re: making a lightsaber

Post by icemember »

your welcome :)
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Re: making a lightsaber

Post by tnt_1992 »

ok so after adding hard point and exporting with Crosswalk then converting to msh with mshex i munged the model and it causes pc_modelmunge to crash at

Code: Select all

 saber_hilt has 0 vertices and no collision geometry - using normal geometry
wat have i done wrong

EDIT: the model was made with blender then imported to xsi
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Re: making a lightsaber

Post by icemember »

Does Crosswalk export the hp data too?
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Re: making a lightsaber

Post by tnt_1992 »

looking at the msh file with a hax editor hp_fire is mentioned.

after trying to munge again the munge log came up this time and it says my model has no polys :o
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Re: making a lightsaber

Post by icemember »

huh, wired LOL! Did you download the xsi modtools? would be easier!

Also try reading over this topic here: forums/viewtopic.php?f=36&t=17586&hilit=blender&start=0
Last edited by icemember on Sun Dec 12, 2010 6:46 pm, edited 1 time in total.
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Re: making a lightsaber

Post by tnt_1992 »

ya i have been using xsi mod tools 7.5
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Re: making a lightsaber

Post by icemember »

If using the mod tools, you can rebuild your model there then get somebody too export it or use mshex or what ever its called
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Re: making a lightsaber

Post by tnt_1992 »

would it be possible to uv texure it in blender then export it to xsi(dont like uv texturing on xsi very much)
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Re: making a lightsaber

Post by icemember »

I would think so, since uv's are frozen in place and never really matter when converting to other formats.
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Re: making a lightsaber

Post by tnt_1992 »

thanks again :)
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Re: making a lightsaber

Post by icemember »

your welcome. :)
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Re: making a lightsaber

Post by tnt_1992 »

sry to bump this but is there any way add nulls in blender
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