Making a lightsaber
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- tnt_1992
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Making a lightsaber
so i have recently figured out how to make models and after scaling it to where it would fat a jedis hands the models wont show up ingame and i was wandering is there a certen way i have to set up the model to get it to work in game or anything else i need to do to get to work.
so far all i have done was change the msh its looking for to the name of mine.
thx for any help that is given
so far all i have done was change the msh its looking for to the name of mine.
thx for any help that is given
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icemember
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Re: making a lightsaber
Did you put the model inside a null? Thought I was told one might have too tilt a melee weapon towards the z-axis.
Also sometimes if you use the word light in your model name, your model will disappear thinking its a light effect I assume.
Example
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Example with hp
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Also sometimes if you use the word light in your model name, your model will disappear thinking its a light effect I assume.
Example
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Example with hp
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- tnt_1992
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Re: making a lightsaber
what program do i use to add nulls
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icemember
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Re: making a lightsaber
LOL, I was under the impression you were using xsi. What program are you using?
- tnt_1992
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Re: making a lightsaber
atm im modeling with blender but downloading xsi atm
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icemember
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Re: making a lightsaber
ahah, I'm not familiar with blender. Sorry
. XSI is good.
- tnt_1992
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Re: making a lightsaber
ok well thx for the help ill install xsi and try that again thx : 
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icemember
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Re: making a lightsaber
your welcome 
- tnt_1992
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Re: making a lightsaber
ok so after adding hard point and exporting with Crosswalk then converting to msh with mshex i munged the model and it causes pc_modelmunge to crash at wat have i done wrong
EDIT: the model was made with blender then imported to xsi
Code: Select all
saber_hilt has 0 vertices and no collision geometry - using normal geometry
EDIT: the model was made with blender then imported to xsi
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icemember
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Re: making a lightsaber
Does Crosswalk export the hp data too?
- tnt_1992
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Re: making a lightsaber
looking at the msh file with a hax editor hp_fire is mentioned.
after trying to munge again the munge log came up this time and it says my model has no polys
after trying to munge again the munge log came up this time and it says my model has no polys
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icemember
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Re: making a lightsaber
huh, wired LOL! Did you download the xsi modtools? would be easier!
Also try reading over this topic here: forums/viewtopic.php?f=36&t=17586&hilit=blender&start=0
Also try reading over this topic here: forums/viewtopic.php?f=36&t=17586&hilit=blender&start=0
Last edited by icemember on Sun Dec 12, 2010 6:46 pm, edited 1 time in total.
- tnt_1992
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Re: making a lightsaber
ya i have been using xsi mod tools 7.5
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icemember
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Re: making a lightsaber
If using the mod tools, you can rebuild your model there then get somebody too export it or use mshex or what ever its called
- tnt_1992
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Re: making a lightsaber
would it be possible to uv texure it in blender then export it to xsi(dont like uv texturing on xsi very much)
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icemember
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Re: making a lightsaber
I would think so, since uv's are frozen in place and never really matter when converting to other formats.
- tnt_1992
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Re: making a lightsaber
thanks again 
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icemember
- Rebel Warrant Officer

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Re: making a lightsaber
your welcome. 
- tnt_1992
- Rebel Sergeant

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Re: making a lightsaber
sry to bump this but is there any way add nulls in blender
