Battle of Teth (B'omarr Monastery)
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Blade117
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Re: Battle of Teth (B'omarr Monastery)
I second that. Very nice model.
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ForceMaster
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mswf
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Re: Battle of Teth (B'omarr Monastery)
No, I don't think you can change that ingame. You could, of course, respawn a different unit, but that will be tricky to do and, more importantly, do it realistically.
- skelltor
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Re: Battle of Teth (B'omarr Monastery)
would it work if u gave her like force choke as her first wepon then dual sabers then twin sabers so that she would be able to swich first wepons
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
Why can not be done?mswf wrote:No, I don't think you can change that ingame. You could, of course, respawn a different unit, but that will be tricky to do and, more importantly, do it realistically.
you mean something like this:skelltor wrote:would it work if u gave her like force choke as her first wepon then dual sabers then twin sabers so that she would be able to swich first wepons
Code: Select all
WEAPONSECTION = 1
WeaponName1 = "cis_weap_force_choke"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "cis_weap_twin_sabers"
WeaponAmmo2 = 0
WeaponChannel2 = 1
WEAPONSECTION = 3
WeaponName3 = "cis_weap_double_sabers"
WeaponAmmo3 = 0
WeaponChannel3 = 1
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kinetosimpetus
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Re: Battle of Teth (B'omarr Monastery)
not with the weaponChannel = 1 lines
- skelltor
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Re: Battle of Teth (B'omarr Monastery)
yah like that with out the channel part like kinetosimpetus said
Last edited by skelltor on Wed Mar 10, 2010 5:13 pm, edited 1 time in total.
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
Code: Select all
WEAPONSECTION = 1
WeaponName1 = "cis_weap_force_choke"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "cis_weap_twin_sabers"
WeaponAmmo2 = 0
WEAPONSECTION = 3
WeaponName3 = "cis_weap_double_sabers"
WeaponAmmo3 = 0
- skelltor
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Re: Battle of Teth (B'omarr Monastery)
? no just left click like always and scroll to swich wepons
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
So, that unit only can have the primary weapons, spawn with the force power as first, then can scroll to other weapons?
- Teancum
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Re: Battle of Teth (B'omarr Monastery)
Yes. You'd need to munge a new animation set containing all of the animations required, then have two .combo files that point to the correct animations for the saber type.ForceMaster wrote:So, I have one question....
is possible change sabers from twins to doubles ingame?
I.E. have to weapons, twins lightsabers (like Aalya) and doublesabers (like Maul), and can change it as normal weapon? she need the Maul's anims?
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ForceMaster
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- Filipinio
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Re: Battle of Teth (B'omarr Monastery)
looking really cool 
can you post some updated ingame pics?
can you post some updated ingame pics?
- skelltor
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Re: Battle of Teth (B'omarr Monastery)
ForceMaster wrote:So, that unit only can have the primary weapons, spawn with the force power as first, then can scroll to other weapons?
yes but secondary wepons do not work
- lucasfart
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Re: Battle of Teth (B'omarr Monastery)
Glad you finally got it working right.
That Asaj Ventresss model looks really good, especially with those lightsaber models! It will be even better when you get those sabers working. With her head, should it actually be that elongated? it seems a bit stretched/large at the top.
That Asaj Ventresss model looks really good, especially with those lightsaber models! It will be even better when you get those sabers working. With her head, should it actually be that elongated? it seems a bit stretched/large at the top.
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
I have done the new anims set; have two .combo files asosiated to each weapon (twins sabers and doublesaber) but only can usage the fisrt weapon, I can not change the weapon.
The ODF part is this:
what is wrong?
The ODF part is this:
Code: Select all
WEAPONSECTION = 1
WeaponName1 = "cis_weap_force_choke"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "cis_weap_twin_sabers"
WeaponAmmo2 = 0
WEAPONSECTION = 3
WeaponName3 = "cis_weap_double_sabers"
WeaponAmmo3 = 0
- DarthD.U.C.K.
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Re: Battle of Teth (B'omarr Monastery)
i suppose it would either work like this :
or like this:
(offhand weapons always need the "weaponchannel = 1" line)
Code: Select all
WEAPONSECTION = 1
WeaponName = "cis_weap_twin_sabers"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "cis_weap_double_sabers"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "cis_weap_force_choke"
WeaponAmmo = 0
WeaponChannel = 1Code: Select all
WeaponName1 = "cis_weap_twin_sabers"
WeaponAmmo1 = 0
WeaponName2 = "cis_weap_double_sabers"
WeaponAmmo2 = 0
WeaponName3 = "cis_weap_force_choke"
WeaponAmmo3 = 0
WeaponChannel3 = 1 - Delta-1035
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Re: Battle of Teth (B'omarr Monastery)
Nice Ventress model! 
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ForceMaster
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Re: Battle of Teth (B'omarr Monastery)
I tried both... not workDarthD.U.C.K. wrote:i suppose it would either work like this :or like this:Code: Select all
WEAPONSECTION = 1 WeaponName = "cis_weap_twin_sabers" WeaponAmmo = 0 WEAPONSECTION = 2 WeaponName = "cis_weap_double_sabers" WeaponAmmo = 0 WEAPONSECTION = 3 WeaponName = "cis_weap_force_choke" WeaponAmmo = 0 WeaponChannel = 1(offhand weapons always need the "weaponchannel = 1" line)Code: Select all
WeaponName1 = "cis_weap_twin_sabers" WeaponAmmo1 = 0 WeaponName2 = "cis_weap_double_sabers" WeaponAmmo2 = 0 WeaponName3 = "cis_weap_force_choke" WeaponAmmo3 = 0 WeaponChannel3 = 1
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Darth_Spiderpig
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Re: Battle of Teth (B'omarr Monastery)
What you could try is making it looks like she uses partially a twin bladeand partially two sabers.
Just combine the attacks of Aayla and Maul to get to that result, I will try it out myself tomorrow (bedtime soon >.<), if you don't wanna spend time on it too much, send you a vid and if you like it I could send you the anim, how's that?
Just combine the attacks of Aayla and Maul to get to that result, I will try it out myself tomorrow (bedtime soon >.<), if you don't wanna spend time on it too much, send you a vid and if you like it I could send you the anim, how's that?
