Battle of Teth (B'omarr Monastery)

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Blade117
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Re: Battle of Teth (B'omarr Monastery)

Post by Blade117 »

I second that. Very nice model.
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

Thanks dudes!

Here is the lightsabers for she:

Image

Image

Image

Image

So, I have one question....

is possible change sabers from twins to doubles ingame?

I.E. have to weapons, twins lightsabers (like Aalya) and doublesabers (like Maul), and can change it as normal weapon? she need the Maul's anims?
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Re: Battle of Teth (B'omarr Monastery)

Post by mswf »

No, I don't think you can change that ingame. You could, of course, respawn a different unit, but that will be tricky to do and, more importantly, do it realistically.
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Re: Battle of Teth (B'omarr Monastery)

Post by skelltor »

would it work if u gave her like force choke as her first wepon then dual sabers then twin sabers so that she would be able to swich first wepons
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

mswf wrote:No, I don't think you can change that ingame. You could, of course, respawn a different unit, but that will be tricky to do and, more importantly, do it realistically.
Why can not be done? :roll:
skelltor wrote:would it work if u gave her like force choke as her first wepon then dual sabers then twin sabers so that she would be able to swich first wepons
you mean something like this:

Code: Select all

WEAPONSECTION = 1
WeaponName1           = "cis_weap_force_choke"
WeaponAmmo1           = 0

WEAPONSECTION = 2
WeaponName2           = "cis_weap_twin_sabers"
WeaponAmmo2           = 0
WeaponChannel2        = 1 

WEAPONSECTION = 3
WeaponName3           = "cis_weap_double_sabers"
WeaponAmmo3           = 0
WeaponChannel3        = 1 
right?
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Re: Battle of Teth (B'omarr Monastery)

Post by kinetosimpetus »

not with the weaponChannel = 1 lines
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Re: Battle of Teth (B'omarr Monastery)

Post by skelltor »

yah like that with out the channel part like kinetosimpetus said
Last edited by skelltor on Wed Mar 10, 2010 5:13 pm, edited 1 time in total.
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

Code: Select all

WEAPONSECTION = 1
WeaponName1           = "cis_weap_force_choke"
WeaponAmmo1           = 0

WEAPONSECTION = 2
WeaponName2           = "cis_weap_twin_sabers"
WeaponAmmo2           = 0

WEAPONSECTION = 3
WeaponName3           = "cis_weap_double_sabers"
WeaponAmmo3           = 0
 
and how work with the mouse butons? right is the sabre attack?
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Re: Battle of Teth (B'omarr Monastery)

Post by skelltor »

? no just left click like always and scroll to swich wepons
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

So, that unit only can have the primary weapons, spawn with the force power as first, then can scroll to other weapons?
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Re: Battle of Teth (B'omarr Monastery)

Post by Teancum »

ForceMaster wrote:So, I have one question....

is possible change sabers from twins to doubles ingame?

I.E. have to weapons, twins lightsabers (like Aalya) and doublesabers (like Maul), and can change it as normal weapon? she need the Maul's anims?
Yes. You'd need to munge a new animation set containing all of the animations required, then have two .combo files that point to the correct animations for the saber type.
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

ok, thank you very much guys! :wink:

I will try it this night.

Edit: An model update.

Image

Image

she has the bare back, I had not noticed that before.
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Re: Battle of Teth (B'omarr Monastery)

Post by Filipinio »

looking really cool :)

can you post some updated ingame pics?
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Re: Battle of Teth (B'omarr Monastery)

Post by skelltor »

ForceMaster wrote:So, that unit only can have the primary weapons, spawn with the force power as first, then can scroll to other weapons?

yes but secondary wepons do not work
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Re: Battle of Teth (B'omarr Monastery)

Post by lucasfart »

Glad you finally got it working right.

That Asaj Ventresss model looks really good, especially with those lightsaber models! It will be even better when you get those sabers working. With her head, should it actually be that elongated? it seems a bit stretched/large at the top.
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

I have done the new anims set; have two .combo files asosiated to each weapon (twins sabers and doublesaber) but only can usage the fisrt weapon, I can not change the weapon.

The ODF part is this:

Code: Select all

WEAPONSECTION = 1
WeaponName1           = "cis_weap_force_choke"
WeaponAmmo1           = 0

WEAPONSECTION = 2
WeaponName2           = "cis_weap_twin_sabers"
WeaponAmmo2           = 0

WEAPONSECTION = 3
WeaponName3           = "cis_weap_double_sabers"
WeaponAmmo3           = 0
what is wrong?
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Re: Battle of Teth (B'omarr Monastery)

Post by DarthD.U.C.K. »

i suppose it would either work like this :

Code: Select all

WEAPONSECTION = 1
WeaponName     	= "cis_weap_twin_sabers"
WeaponAmmo     	= 0

WEAPONSECTION = 2
WeaponName     	= "cis_weap_double_sabers"
WeaponAmmo     	= 0

WEAPONSECTION = 3
WeaponName     	= "cis_weap_force_choke"
WeaponAmmo     	= 0
WeaponChannel  	= 1
or like this:

Code: Select all

WeaponName1           = "cis_weap_twin_sabers"
WeaponAmmo1           = 0

WeaponName2           = "cis_weap_double_sabers"
WeaponAmmo2           = 0

WeaponName3           = "cis_weap_force_choke"
WeaponAmmo3           = 0
WeaponChannel3        = 1 
(offhand weapons always need the "weaponchannel = 1" line)
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Re: Battle of Teth (B'omarr Monastery)

Post by Delta-1035 »

Nice Ventress model! :thumbs:
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Re: Battle of Teth (B'omarr Monastery)

Post by ForceMaster »

DarthD.U.C.K. wrote:i suppose it would either work like this :

Code: Select all

WEAPONSECTION = 1
WeaponName     	= "cis_weap_twin_sabers"
WeaponAmmo     	= 0

WEAPONSECTION = 2
WeaponName     	= "cis_weap_double_sabers"
WeaponAmmo     	= 0

WEAPONSECTION = 3
WeaponName     	= "cis_weap_force_choke"
WeaponAmmo     	= 0
WeaponChannel  	= 1
or like this:

Code: Select all

WeaponName1           = "cis_weap_twin_sabers"
WeaponAmmo1           = 0

WeaponName2           = "cis_weap_double_sabers"
WeaponAmmo2           = 0

WeaponName3           = "cis_weap_force_choke"
WeaponAmmo3           = 0
WeaponChannel3        = 1 
(offhand weapons always need the "weaponchannel = 1" line)
I tried both... not work :roll:
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Re: Battle of Teth (B'omarr Monastery)

Post by Darth_Spiderpig »

What you could try is making it looks like she uses partially a twin bladeand partially two sabers.

Just combine the attacks of Aayla and Maul to get to that result, I will try it out myself tomorrow (bedtime soon >.<), if you don't wanna spend time on it too much, send you a vid and if you like it I could send you the anim, how's that?
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