Sniper position - How?

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Sniper position - How?

Post by TheDarkMask »

Hey,

I would like to have a sniper position in my map. So that the snipers go to any place I want.
HOW?

Thanks for help!
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Re: Sniper position - How?

Post by Teancum »

In Zeroeditor_guide.doc search for HINT NODE EDIT MODE. It'll tell you what you need to know.
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Re: Sniper position - How?

Post by TheDarkMask »

Okay thanks Tean :D
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Re: Sniper position - How?

Post by Teancum »

No problem man, if you get stuck let us know. :thumbs:
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Re: Sniper position - How?

Post by TheDarkMask »

Now I know the type but where can I change the type?
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Re: Sniper position - How?

Post by Taivyx »

Assuming you're in the HintNode Zeroeditor tab, there should be an option on the left titled "Type"
There, after you click it, a list of options appear.
The default is set to "snipe"
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Re: Sniper position - How?

Post by TheDarkMask »

Thanks all, It workes :thumbs:
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Re: Sniper position - How?

Post by Caleb1117 »

Don't forget to place some mine nodes. :P
Nothing surprises people more, then AI that place mines.
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Re: Sniper position - How?

Post by TheDarkMask »

Okay I'll do this :D (but I have no mines :funny2: )
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Re: Sniper position - How?

Post by TheDarkMask »

Hey...Must the Node have a given name?
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Re: Sniper position - How?

Post by Teancum »

It shouldn't have to have any name in particular. So long as an AI walks somewhat near the node on their way to somewhere they'll stop and use it.
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Re: Sniper position - How?

Post by MandeRek »

This ´snipe´ only influences AI with unittype = scout right? And for mines? Do you need mines, or unitcode= pilot? (in the soldier odfs i mean)
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Re: Sniper position - How?

Post by Maveritchell »

MandeRek wrote:This ´snipe´ only influences AI with unittype = scout right? And for mines? Do you need mines, or unitcode= pilot? (in the soldier odfs i mean)
Pretty sure that the snipe node goes with the scout unittype like you said. I know that for mines any unit that has some kind of dispenser weapon will use it there (so you won't just see mines, you'll see detpacks too).
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Re: Sniper position - How?

Post by wazmol »

I know this sounds terrible in terms of modding but, what are the hint nodes? I have never ever used them...

Is there a list of something of them?

Thanks a lot
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Re: Sniper position - How?

Post by Aman/Pinguin »

Maveritchell wrote:I know that for mines any unit that has some kind of dispenser weapon will use it there (so you won't just see mines, you'll see detpacks too).
*laugh* try adding mine hint nodes and give units a timebomb - can't stop laughing everytime i see that
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