Sniper position - How?
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- TheDarkMask
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Sniper position - How?
Hey,
I would like to have a sniper position in my map. So that the snipers go to any place I want.
HOW?
Thanks for help!
I would like to have a sniper position in my map. So that the snipers go to any place I want.
HOW?
Thanks for help!
- Teancum
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Re: Sniper position - How?
In Zeroeditor_guide.doc search for HINT NODE EDIT MODE. It'll tell you what you need to know.
- TheDarkMask
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Re: Sniper position - How?
Okay thanks Tean 
- Teancum
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Re: Sniper position - How?
No problem man, if you get stuck let us know. 
- TheDarkMask
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Re: Sniper position - How?
Now I know the type but where can I change the type?
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Taivyx
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Re: Sniper position - How?
Assuming you're in the HintNode Zeroeditor tab, there should be an option on the left titled "Type"
There, after you click it, a list of options appear.
The default is set to "snipe"
There, after you click it, a list of options appear.
The default is set to "snipe"
- TheDarkMask
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Re: Sniper position - How?
Thanks all, It workes 
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Caleb1117
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Re: Sniper position - How?
Don't forget to place some mine nodes. 
Nothing surprises people more, then AI that place mines.
Nothing surprises people more, then AI that place mines.
- TheDarkMask
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Re: Sniper position - How?
Okay I'll do this
(but I have no mines
)
- TheDarkMask
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Re: Sniper position - How?
Hey...Must the Node have a given name?
- Teancum
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Re: Sniper position - How?
It shouldn't have to have any name in particular. So long as an AI walks somewhat near the node on their way to somewhere they'll stop and use it.
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MandeRek
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Re: Sniper position - How?
This ´snipe´ only influences AI with unittype = scout right? And for mines? Do you need mines, or unitcode= pilot? (in the soldier odfs i mean)
- Maveritchell
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Re: Sniper position - How?
Pretty sure that the snipe node goes with the scout unittype like you said. I know that for mines any unit that has some kind of dispenser weapon will use it there (so you won't just see mines, you'll see detpacks too).MandeRek wrote:This ´snipe´ only influences AI with unittype = scout right? And for mines? Do you need mines, or unitcode= pilot? (in the soldier odfs i mean)
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wazmol
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Re: Sniper position - How?
I know this sounds terrible in terms of modding but, what are the hint nodes? I have never ever used them...
Is there a list of something of them?
Thanks a lot
Is there a list of something of them?
Thanks a lot
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Aman/Pinguin
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Re: Sniper position - How?
*laugh* try adding mine hint nodes and give units a timebomb - can't stop laughing everytime i see thatMaveritchell wrote:I know that for mines any unit that has some kind of dispenser weapon will use it there (so you won't just see mines, you'll see detpacks too).
