new Models released for SWBF2

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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trainmaster611
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Post by trainmaster611 »

Does that mean that you are including hangars at the front tip and the rear when you said left and right? :|

Oh boy! I am so excited! This is like waiting for a really cool train to pass by! :D
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Post by Bac-Talan »

Cool, thanks for releasing these. These will DEFINENTlY be included in a map I'm working on now. In fact, these are the only reason it might actually happen!
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Post by Elmo »

*screams like a little girl* Can't wait!
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Post by -(DW)-Arc9[E] »

I'm making a map where im converting the ven to a gun covered space station(no new models mind you) versus a huge CIS invasion fleet with Techies's,Muni's,Recu's,Provi's and soon handie's!
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Post by trainmaster611 »

So are the textures ok in game!?!?!?!?!? :D
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Post by Elmo »

I caught Dragonum on X fire.. he said hew as workin' on that today.
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Post by Dragonum »

the texturea are ok.
i have to build a hangar shild and a turretroom shild.
after this the ih is finished and i release today
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Post by Razgriz »

I tell ya this is going to make the movie a whole lot more realistic.
Off Topic: Hey Dragonum whats your xfire?
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trainmaster611
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Post by trainmaster611 »

Just wondering what time zone do you live in? I just don't want you releasing this in the middle of the night here :lol:
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Post by Epena »

He's from Germany.
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Post by Dragonum »

i have to fix a texture problem, hope to fiy it fast.

my xfire name is dragonum
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Post by Dragonum »

sry another double post.

now you guys get the invisible hand, watch on the first site of the thread.
now i work on the venator.

hope you guys like it :D
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Post by wazmol »

YES! thank you very very much, you have done an excelent job, u have truly helped alot of people out that are making space maps ;)
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Post by trainmaster611 »

:mrgreen: :mrgreen: :mrgreen:

This is gonna be so awesome!
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Post by PvtParts »

Nice! I'm gonna munge a quick map to try these babies out in game. I might post screenies..
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Post by trainmaster611 »

Umm, there's a problem with snapping the pieces together :(

Image

Everything comes out backwards or reversed or something. :?
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Post by Ipodzanyman »

I'm going to replace the default CIS ship with the Invisible Hand in my map.... :D
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Post by trainmaster611 »

Dragonum, are you sure that the snapping things work right on this model? :?
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Post by PvtParts »

im pretty sure they snap together fine, i've put the municifent and rescuscant together. However, I have no idea how I'm going to peice together the invisible hand...
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Post by trainmaster611 »

The Munificent and the Recuscant worked for me also but when I put in all the invisible hand pieces and snapped them together, they came out all jumpbled. So I seperated just the rea_left and rear_right file and just tried to snap those two together to see if I could figure out what's wrong, and the two pieces still came out backwards! Look at my screenie. :x
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